The Shallow Quarter is where all the cool gangs hang out.
The gangs of Sludge Basin aren't interested in being cool.
Henk Scannar & The Gladiators of Toil
STR 18, DEX 12, WIL 15, 15hp, Armour 1, Huge Spike of Volcanic Rock (d10)
Deep-born Underground freak with a gigantic head. Currently hunting big game deeper underground. Hates everyone, because everyone admires him, and he just wants to do his thing.
Holds territory through legendary status and brute force.
Wants to get killed fighting something truly awful in the deep Underground, wants his followers to leave him alone.
Unwanted Gladiator Followers (11hp, Elaborate Arms (d6), Shield Armour, huge headdresses)
Maximus Flint & Prehistory
STR 8, DEX 10, WIL 17, 10hp, Pistols (d8), Rage Compass (see below)
Crazed explorer and earth-centre-paradise cultist.
Believes that Henk Scannar can lead him to his final goal.
Holds no territory, only presses deeper underground.
Wants to find the mythical paradise he believes lies beyond the Underground, and do anything to keep his acolytes loyal.
Worn-Down Gunmen (WIL 7, 7hp, Muskets, tattered uniforms)
Loyal Acoloytes (WIL 15, 3hp, Spears, constantly covered in mud)
Rage Compass - When opened the needle spins and lands on a random person in the vicinity. That target must pass a WIL Save or go into a rage that only ends when everyone else is defeated. If they pass this save the compass slams shut until the carrier next kills someone in anger.
Cyrus Rattles & Metal Grave Men
STR 16, DEX 4, WIL 10, 10hp, Armour 2, Black Beam (d10).
Bloated mutant bolted with metal plates.
Holds territory through his array of strange-powered mutants.
Wants to kill Henk Scannar for stealing his glory as strongest in Sludge Basin.
Incomprehensible Mutant Horde (10hp, Armour 1, Various weird attacks (d10), metal plates on heads)