ABOMINATIONS
- They are made unique, not born.
- They attract attention.
- There’s always a compelling set of reasons to see them destroyed.
- Every abomination started out as something more mundane.
- Their origin could have been through design, accident, or their own action.
- Wherever they are, their surroundings become more monstrous in turn.
- There’s nothing quite like them, and they’re instantly recognisable as monstrous.
- They seek places where they can stay solitary but are often drawn to others by a need or curiosity.
- Nobody knows exactly what they are.
- There’s always somebody that wants it dead.
- There’s always somebody fascinated by it.
- These are as likely to be people, animal, machine, alien, or mockery.
TEMPLATES
Man-Monster: STR 10, DEX 10, CHA 5, 5hp.
d8 Club.
- Try to observe normality from a distance.
- Decorate its disgusting lair.
- Make things worse for everybody.
Four d6 tendrils.
- Assume the worst of anyone they meet.
- Covet the belongings of others.
- Give in to Envy.
Armour 3, Two d8 Claws and one d10 Bite.
- Try to scare others away.
- Lash out in anger.
- Move to a new home once discovered.
SPARKS (Roll 2d20 and Combine)
d20
|
Origin
|
Modifier
|
1
|
Human (Bastion)
|
Human Science
|
2
|
Human (Country)
|
Alien Science
|
3
|
Mammal (small)
|
Machine Science
|
4
|
Mammal (large)
|
Mock Science
|
5
|
Fish
|
Urban Religion
|
6
|
Reptile
|
Country Religion
|
7
|
Bird
|
Alien Religion
|
8
|
Insect
|
Alien Environment
|
9
|
Tree
|
Underground Warping
|
10
|
Fungus
|
Time Dilation
|
11
|
Invertebrate
|
Industrial Accident
|
12
|
Multiple People
|
Another Monstrosity
|
13
|
Artwork
|
Selective-Breeding
|
14
|
Alien (humanoid)
|
Weaponisation
|
15
|
Alien (beastly)
|
Chemical Exposure
|
16
|
Machine (mobile)
|
Union Ritual
|
17
|
Machine (structural)
|
An Ancient Oddity
|
18
|
Mockery (person)
|
Failed Medicine/Repair
|
19
|
Mockery (beast)
|
Weird Comet
|
20
|
Mockery (critter)
|
Attempted Destruction
|
SPARKS (Roll 2d20 and Combine)
d20
|
Theme
|
Danger
|
1
|
Hunger
|
Organised Cult of Followers
|
2
|
Death
|
Dangerous Animals
|
3
|
Greed
|
Twisted Creatures
|
4
|
Destruction
|
Space Manipulation
|
5
|
Gluttony
|
Time Manipulation
|
6
|
Stupidity
|
|
7
|
Rage
|
Collection of Oddities
|
8
|
Knowledge
|
Strange Charisma
|
9
|
Ambition
|
Mind Control
|
10
|
Sloth
|
Corrupting Presence
|
11
|
Envy
|
Destructive Abilities
|
12
|
Purity
|
Colossal Size
|
13
|
Lust
|
Manipulate Objects
|
14
|
Chaos
|
Manipulate Flesh
|
15
|
Fear
|
Weaponises Environment
|
16
|
Amorality
|
Creates Oddities
|
17
|
Pride
|
Creates Monstrosities
|
18
|
Hedonism
|
Mystic Abilities
|
19
|
Vanity
|
Vast Intelligence
|
20
|
Obedience
|
Physical Power
|