Friday 29 June 2018

Abominations


ABOMINATIONS
  • They are made unique, not born. 
  • They attract attention. 
  • There’s always a compelling set of reasons to see them destroyed. 
MAKING A MONSTER
  • Every abomination started out as something more mundane. 
  • Their origin could have been through design, accident, or their own action. 
  • Wherever they are, their surroundings become more monstrous in turn. 
UNIQUE BEINGS
  • There’s nothing quite like them, and they’re instantly recognisable as monstrous. 
  • They seek places where they can stay solitary but are often drawn to others by a need or curiosity. 
  • Nobody knows exactly what they are. 
HUNTERS AND FOLLOWERS
  • There’s always somebody that wants it dead. 
  • There’s always somebody fascinated by it. 
  • These are as likely to be people, animal, machine, alien, or mockery. 

TEMPLATES

Man-Monster:  STR 10, DEX 10, CHA 5, 5hp. 
d8 Club.
  • Try to observe normality from a distance. 
  • Decorate its disgusting lair. 
  • Make things worse for everybody. 
Skulking-Horror: STR 10, DEX 18, CHA 5, 8hp
Four d6 tendrils.
  • Assume the worst of anyone they meet. 
  • Covet the belongings of others. 
  • Give in to Envy.
Giant-Creature: STR 18, DEX 5, CHA 5, 15hp. 
Armour 3, Two d8 Claws and one d10 Bite.
  • Try to scare others away. 
  • Lash out in anger. 
  • Move to a new home once discovered.


SPARKS (Roll 2d20 and Combine)
d20
Origin
Modifier
1
Human (Bastion)
Human Science
2
Human (Country)
Alien Science
3
Mammal (small)
Machine Science
4
Mammal (large)
Mock Science
5
Fish
Urban Religion
6
Reptile
Country Religion
7
Bird
Alien Religion
8
Insect
Alien Environment
9
Tree
Underground Warping
10
Fungus
Time Dilation
11
Invertebrate
Industrial Accident
12
Multiple People
Another Monstrosity
13
Artwork
Selective-Breeding
14
Alien (humanoid)
Weaponisation
15
Alien (beastly)
Chemical Exposure
16
Machine (mobile)
Union Ritual
17
Machine (structural)
An Ancient Oddity
18
Mockery (person)
Failed Medicine/Repair
19
Mockery (beast)
Weird Comet
20
Mockery (critter)
Attempted Destruction




SPARKS (Roll 2d20 and Combine)
d20
Theme
Danger
1
Hunger
Organised Cult of Followers
2
Death
Dangerous Animals
3
Greed
Twisted Creatures
4
Destruction
Space Manipulation
5
Gluttony
Time Manipulation
6
Stupidity
Reality Manipulation
7
Rage
Collection of Oddities
8
Knowledge
Strange Charisma
9
Ambition
Mind Control
10
Sloth
Corrupting Presence
11
Envy
Destructive Abilities
12
Purity
Colossal Size
13
Lust
Manipulate Objects
14
Chaos
Manipulate Flesh
15
Fear
Weaponises Environment
16
Amorality
Creates Oddities
17
Pride
Creates Monstrosities
18
Hedonism
Mystic Abilities
19
Vanity
Vast Intelligence
20
Obedience
Physical Power

1 comment:

  1. Your spark tables are amazing by the way, keep it up!

    ReplyDelete