Wednesday 11 September 2024

Is Imbalance a Problem?

This is even more of a stream of consciousness than normal, sparked by a recent playtest of MAC Attack.

With some handy unit cards

When we finished the game my friend asked:

"Why would I ever take a Short ranged weapon? I'd just make every weapon in my force Long ranged if I was building a new force"

Of course, we need to test this out, but for the time being it's given me food for thought.

Some context: In MAC Attack you have Short weapons (Max range: 9") and Long weapons (MIN range: 6"). There are also Arc weapons but ignore them for now.

Both weapon types cost the same, there are no other restrictions on their use, and they function identically beyond simply having a minimum or maximum range.

As you might imagine, if we're fighting on a big flat desert then Long weapons are the order of the day. Likewise, if the battlefield doesn't have any open stretches wider than 6" then Short weapons are going to dominate. For this discussion, let's imagine we're on a more balanced battlefield.

In fact, let's pretend my friend is right. Let's work on the assumption that Long is broadly a better choice than Short for most scenarios.

Is that a problem?

I've discussed before that the purpose of balance, for me, is to preserve interesting choices, not to make everything equal.

Now, at the very least, we can say that the choice between a minimum range and a maximum range still feels like a choice. The advantage of not having a minimum range is that you can collide and brawl with your target as well as shooting at them.

Better yet, if my friend wants to create a force of exclusively Long weapons then I'm absolutely going to double down on Short weapons and rush inside his minimum range to dirty box him with impunity.

Easier said than done, I suppose, as the quirks of the initiative deck mean you can't always put every MAC where you want them to be.

Engaging at Shorter range also means there's less chance of an annoying obstacle blocking the line of sight to your target.

So maybe the answer is to include a mix of short and long weapons on each MAC. I deliberately left a "sweet spot" between 6-9" where both Short and Long weapons can attack for this very reason. Could equally lead to some inefficient turns when you don't have the right target at the right range, though.

For another angle, what could we do it we wanted to make them feel more equal?

How does Battletech, an obvious inspiration for MAC Attack, handle this? It actually uses range quite differently. As well as defining a weapon's minimum and maximum range, weapons break down their range into subcategories of short/medium/long range, with medium and long providing penalties to hit. With a 2d6 system like Battletech these penalties can be hugely significant, so having a longer range generally has the side effect of making the weapon more accurate at common engagement ranges. Totally different to what we're dealing with here.

Previously in MAC Attack, Short weapons provided a bonus to hit, but that had some undesirable side effects. Piercing Type weapons (more effective when you have an easy shot) felt like a little too much of an obvious synergy with Short weapons (make your shot more likely to hit), and I wanted every combination of range, type, and subtype to feel viable. It was also one more modifier [shudder] to remember when calculating your target number to hit.

I could give Short a longer maximum range, but that risks making the distinction feel irrelevant.

I could Long an even more restrictive minimum range, but I don't want things to end up feeling too restrictive.

Or maybe it's fine as it is.

Back to the playtesting table I suppose.

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If you want to support my blog, podcasts, and video content then head over to my Patreon.

Wednesday 4 September 2024

Unknightly Rulers

Mythic Bastionland suggests that Holdings are commonly ruled by a Knight. Last time I spoke about this I had one of the four Holdings in a Realm ruled by a non-knight, in that case a religious leader, but what other sort of person could be ruling a Holding?

Well, Seers obviously, but I personally think of that being a pretty rare situation. I imagine most Seers would rather be interfering from a slight distance.

Squires? First instinct is no, but that makes me want to try it out some time. Perhaps some twist of inheritance means that the group are charged with protecting such an important, but fragile, ward.

More commonly I expect Holdings wind up in the hands of Vassals, owing at least some loyalty to the ruler of the Seat of Power.

Let's roll up 3 potential leaders. I'll assume they all owe fealty to a Knight who holds the Seat of Power of the Realm as a whole.

We'll use the "Person" prompts found on the bottom of the Knight pages, and then the People Spark Tables to flesh them out. You could just use one of these methods instead of both, but we'll work around any contradictions that come out of the combination.

I'll dump the raw prompts and sparks for each and then work it into something useful.

Ruler 1 - Wodwale
Person Prompt: Hardened Scavenger
Appearance: Haggard Physique, Decorated Dress
Voice: Weak Tone, Intense Manner
Personality: Melancholic Demeanour, Art Interest
Relationship (with Ruler 2): Estranged Guardian
Desire: Mastery for Recognition
Task: Conceal Ruin
Background: Nomadic Upbringing, Memory of Injury
Ailment: Growing Shaking
Heraldry: Light Tree (White Tree on Gold Field)

We don't need to take "Scavenger" literally here. Perhaps they're seen as having Scavenged the Holding itself. Let's say they cosied up to the previous ruler, a generous Knight without an heir, and was able to claim rulership after the Knight died.

He's hardened and haggard, but dressed in the finery of a ruler. Weak tone combined with intense manner and melancholic demeanour paints a sort of dourly threatening character, driven by wanting to prove himself as a rightful ruler.

Conceal ruin, memory of an injury, and growing shaking, could be combined to something more sinister. An old injury that never healed, leading to a weakening heart. Let's say he suspects he doesn't have a long life ahead of him, but wants to conceal it from everybody, driven to achieve the recognition he craves before he dies. He was once a guardian to the next ruler, but "estranged" suggests he may not consider her to be an heir.

Ruler 2 - Tresera
Person Prompt: Zealous Student
Appearance: Short Physique, Gaudy Dress
Voice: Flat Tone, Relaxed Manner
Personality: Ambitious Demeanour, Animal Interest
Relationship (with Ruler 3): Adoring Friend
Desire: Travel motivated by Guilt
Task: Transport Animals
Background: Drudgery, Memory of War
Ailment: Intermittent Lethargy
Heraldry: Jewelled Star (Emerald Star on Silver Field)

She studied under Wodwale, who treated her like a daughter, even helping her gain a Holding of her own, but that relationship has since broken down.

She wears her ambition openly in gaudy dress, appearing most relaxed when holding court or leading hunting parties. She has the look of somebody born to rule.

Still, boredom stirs inside her, sometimes feeling that she's achieved everything she can here, or perhaps that she didn't really achieve it for herself at all, owing too much to her former mentor. Sometimes she dreams of riding off into a new Realm to start anew, earning a position she can be truly proud of, taking just her prized hunting dogs with her.

Ruler 3 - Dorza
Person Prompt: Sneaky Cobbler
Appearance: Sickly Physique, Tattered Dress
Voice: Mumbled Tone, Relaxed Manner
Personality: Rash Demeanour, Fishing Interest
Relationship (with Ruler 1): Sworn Supporter
Desire: Security motivated by Defiance
Task: Break Gold
Background: Pious, memory of Riding
Ailment: Mild Coughing
Heraldry: Rich Tool (Golden Axe on Purple Field)

Clearly from a humble background, she was anointed by a Seer after serving as their acolyte, placed in rule of a modest holding, but told that she was doomed to eventually lose it to a siege. She defiantly prepares to face this threat, courting the service of any Knights that travel through the Realm, and hiring mercenaries that her coffers cannot afford.

She adores Tresera, in awe of her seemingly effortless nobility, and swore her support to Wodwale in part as a way to emulate her.

Her task of "Breaking Gold" could represent her spiralling debts, and her need to find some way to be rid of them. Maybe she really needs a mercenary company taking out of the picture entirely.

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This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.

If you want to support my blog, podcasts, and video content then head over to my Patreon.