So what about those unsettled and unexplored worlds in Intergalactic Bastionland?
They won't get the same detail that the main worlds get, but I want to include some information for them, and a quick way to generate new ones as needed.
Here's a first draft of a system for that.
Minor Worlds
The worlds fully detailed in their system section are major worlds. Other worlds are minor worlds, either barely inhabited or uninhabited. For those not detailed, roll d12 and d6, consulting the following tables:
Type
1 Rock - Low gravity, no atmosphere, or water
2 Mire - Extremely toxic environment
3 Crucible - Extreme heat or volcanism
4 Jungle - Overgrown with vegetation
5 Waste - Flat, arid, and choking
6 Tempest - Volatile weather patterns
7 Crush - High gravity and extreme landscape
8 Sinister - Invisible threat, radiation/microbes
9 Anomaly - Strange behaviour
10 Flux - Shifting to a new phase or destruction
11 Fluid - Non-solid surface
12 Hive - Teeming with hostile lifeforms
Status
1 Unknown - No recorded information
2 Scanned - Observed from orbit
3 Surveyed - Explored on surface
4 Vessel - A faction keeps a vessel present
5 Orbital - Small Orbital base present
6 Landing - Small base on surface
World Spark Tables can provide more details. Settlements on minor worlds are too small to be open to speculative trade, population typically in the tens.
Exploration Processes
Scanning a world from orbit takes a frigate or ship 1 week and provides broad stroke details. Surveying provides fine details, takes a week, but requires a team on the surface.
Establishing a base on the surface or in orbit requires a ship to manufacture parts, with the following baseline costs:
Base (for 10 people): 5,000 frags, 1 week
Landing (for 100 people): 50,000 frags, 3 months
Orbital (for 10 people): 10,000 frags, 1 month
Full Orbital (for 100 people): 100,000 frags, 1 year
Other Stars
Roll to see if the current star has any new neighbours (excluding already known neighbours).
For a new star, roll d6 to discover how many worlds are present.
1 No worlds
2 1 minor world
3 d6 minor worlds
4 1 major world
5 1 major world, d6 minor worlds
6 d6 major worlds, d6 minor worlds
So we can see how the Goldfather system looks with its minor worlds added.

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