If you play in any of my in-person groups, turn back now! No
huge spoilers, but stuff that would be more fun to discover in game.
Okay?
Right.
So I've been reading through the fantastic Slugblaster, and hoping to run it soon. I
wanted to try changing up the other dimensions that the crew portal-jump over
to for their hoverboard runs.
Meanwhile, Planescape is one of those settings that's
full of cool locations but sometimes feels daunting to use for an actual
D&D style campaign.
If only we could... wait...
Heaven IS a halfpipe after all |
PLANESK8 (AKA BERKBLASTER)
The crew receive a chart of cryptic symbols, scribbled
notes, and a few known connections, passed down by a weird older kid.
These are each loosely inspired by a Planescape Outer
Plane, with the Inner Planes and existing Slugblaster dimensions crammed in
there too.
More of a messy web than a wheel.
The Big Wheels (Mechanus)
Except this place. This place is all wheels. Giant cogs of the multiverse
and steam-filled engine rooms. Little flying robots monitor things and make
everything runs properly.
You can tweak reality, history, and the future if you mess
with things here.
Tidy Town (Arcadia)
A pristine idealistic suburbia with a rule for everything and no tolerance
for rulebreakers. They have a great skate park but nobody goes there because of
all the rules.
A deeply uncool place to go, so keep it quiet if you do.
Blastopia (Bytopia)
Halfpipe-shaped land of perfect gaps, slick rails, and heavenly pipes, all
with just the right amount of flexible gravity. Going high leads into the
skymaze, an even more perfect blasting ground.
Only the best crews are allowed in, and only for
tournaments.
Halo High (Mount Celestia/Thennis Spar)
Super nice universities and temples atop a glowing mountain. The buildings
are made out of light, and everything can be ridden on. You’ve got to behave or
you’ll get banished and blacklisted.
Lake Chill (Elysium/Desnine)
Mellow lake that enforces chill. You can ride the water or go below to hit a
sweet endless reef. You start to forget your troubles, then your home. When you
get back more time has passed than you expected.
Beastamunda (Beastlands/Golden Jungle)
Big beasts roam oversized landscapes, having won an ancient war against
colossal machines. Hunger, desire, and pain are amplified. Tech doesn't work
here now, so bring some wheels!
Moodwood (Arborea)
Technicolour forest where emotions affect everything. The woods below
reflect your innermost feelings. Every fruit, leaf, and scrap of bark is an
upper, downer, or some other form of trippy that you don’t have a word for.
If you get high enough you can board on the canopy and even
the beams of sunlight.
Radhalla (Ysgard/Empyrean)
Epic landscape of icy mountains and crystal grottos, also monsters.
You respawn when you die, so go wild with the risky tricks.
The Goop (Limbo/Quahalia)
Always changing. Your thoughts manifest into reality, for better or worse.
Neutral state is a zero g ocean of prismatic goop, but you can breathe in it.
Your self belief even changes your own form.
Thrash Hole (Pandemonium/Prismatia)
A tunnel through a roaring storm of noise, where you can ride the beat and
the lightning. Just try to get through it. Putting headphones on as you ride
changes reality to match the music.
Evergeddon (The Abyss/Vastiche)
A world being constantly destroyed and falling into pits down to an even
worse place. Pain isn’t so bad and it makes you go faster too. Iron forts and
needle rocks under eternal storm.
Only the coolest crews come here.
Dead End (Carceri)
Red skied hell world that can’t be escaped. Go down into dungeons with
traps and puzzles, all rigged against you. Your own voice taunts you with bad
advice.
There's a lot of confiscated gear here.
Null (Hades)
The boring home to your boring town, the concrete waste town of Nullwich.
Helter Skelter (Gehenna/Calorium)
Infinite slopes of fire and rock. You can go down forever but going up really
sucks. You can accelerate forever, so be careful as you break the sound
barriers.
Boss City (The Nine Hells/Popularia)
A neon-gothic city underneath a burning sky. Brand billboards and rider
scoreboards vie for attention. Layers upon layers of city. They have all the
money you could ever want.
The Blocks (Acheron/Operaeblum)
Facing concrete blocks drifting in space locked in gang warfare. Pick a side or
get out.
Each block is built around a fusion core and gravity
generator. The infinite scrapyard below is filled with busted tech.
Neverville (Outlands/Waking Pits)
Weird infinite architecture and mists. Not quite like being in a nightmare,
but one of those dreams where you wake up exhausted.
Draws on your past and future.
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