Wednesday, 23 July 2025

d72 Squires

By the book, Squires get a pony, a dagger, and an okay weapon from a d6 table.

A person in armor riding a horse with two men in helmets

AI-generated content may be incorrect.

Want to give your Squires a bit more flavour? Roll d6 and d12, reading them in that order. 

Remember you can combine these with the spark tables and prompts in the book.

ONE - They brought something with them.
1: A somewhat grand helm (A1) that’s a bit too big for them.
2: They’re always playing a shrill flute. 
3: They have fine clothes and a pouch of coins. 
4: A homemade shield (A1). 
5: A small barrel of low quality mead. 
6: Layers and layers of padded clothes (A1). 
7: Somehow, they got a crossbow (2d8 slow)
8: They somehow got hold of some mail (A1). Do they think they’re a Knight already??
9: A tiny, low quality mirror. 
10: Their parents loaded them up with Sustenance. 
11: They’ve foraged enough Stimulant to go around. 
12: A Seer provided them with Sacrament. 

TWO - They have an aptitude. 
1: They can sprint like a horse. 
2: They can climb like a squirrel. 
3: They can sing like a nightingale. 
4: They can swim like a fish.
5: They can eavesdrop like a bat. 
6: They’re a great judge of character. 
7: They’re a captivating storyteller. 
8: They have a perfect sense of direction. 
9: They were highly educated.
10: They’re great with horses.
11: They were an apprentice herbalist. 
12: They're a decent hunter. 

THREE - Their home is notable.
1: It’s far away. They only know a language that nobody in this Realm understands.
2: They’re a middling relative of the Ruler of the Realm. 
3: They’re heir to one of the Holdings. 
4: They’re already a successor to one of the Knights.
5: They were raised by a Seer of this Realm.
6: Their family sprawls all over this Realm.
7: They have a secret claim to the Seat of Power. 
8: Their family was wiped out for treason, so they use a false name. 
9: They grew up in the wilds, so their snarls are vaguely understood by animals. 
10: They come from the frozen peaks, ignoring any hardship of Winter. 
11: They come from a realm of darkness, ignoring any problems with night. 
12: They floated up from a body of water, not needing air to breathe. 

FOUR - They’re not alone.
1: They have an old but loyal hound (VIG 5, CLA 7, SPI 6, 4gd, d6 bite)
2: They have a pet rat that they think understands them. 
3: They’re accompanied by an overbearing parent (rolled as another Squire, but they do not get a weapon)
4: They’re a pair of twins, identical in every way. 
5: They have a kestrel (VIG 4, CLA 15, SPI 5, 3gd, d4 talons)
6: Their pony is especially violent (d6 trample).
7: They guard a younger sibling (roll as a Squire, but too young to fight or be useful at all)
8: They carry their mother’s ashes in a wooden urn.
9: They have an embarrassing cloth doll. 
10: They speak to their father’s skull, kept in secret. 
11: Their older sibling is a successful Knight, only occasionally coming by to check on them. 
12: They claim to have an invisible friend. 50% chance of whether this ever manifests into anything. 

FIVE - They’re not like the other Squires.
1: They’re old
2: They’re big. Increase VIG to 12. 
3: They’re smart. Increase CLA to 12. 
4: They’re bold. Increase SPI  to 12. 
5: They claim to be a Knight reborn. They can Smite
6: They fought from birth. They can Focus
7: They cheated death. They can Deny
8: They secretly hate the Seers. 
9: They will not eat meat. 
10: They cannot lie. 
11: They hate horses. 
12: They’ve already seen battle. Roll d12 on the Scar table.  

SIX - The Seers made a prophecy that must be honoured. 
1: This Squire must not fight until Knighted. 
2: This Squire must die so that another can rise. 
3: This Squire will find the City. 
4: This Squire must visit every Seer.
5: This Squire must kill a Knight to become a Knight.
6: This Squire will become a Seer.
7: This Squire must kill a Seer. 
8: This Squire will find the next ruler of the Realm.
9: This Squire must not ride a steed. 
10: This Squire must live in poverty.
11: This Squire must never be Knighted.
12:  This Squire will achieve nothing of worth.

A person in a yellow robe and a red hat

AI-generated content may be incorrect.

 

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