Nobody in Bastion just plays golf for the enjoyment of the game. There's always a secondary purpose, commonly a business negotiation, high-stakes bet, or legal trial.
Maybe if you're out in Deep Country then you'd do it to take in the fresh air, but this is Street Golf, and the best thing for your health is probably just to get finished up as soon as possible.
From the very first tee, ensure that nobody is able to give the game their full attention. Conversation, encounters, and strange urban phenomena should all be getting in the way.
Holes
Typically courses are made up of 9 holes, because we've all got other things to do today.
Approaches
Each hole is made up a number of Legs, each of which must be completed in sequence. Each Leg can be approached in three different ways.
Orthodox: You aim to follow the standard line of the Leg. Roll 2d6 and take the lowest single die. You complete the leg in that many strokes.
Athletic: Applying pure physical power to your shot. Make a STR Save to complete the leg in a single stroke. If you fail, mark a stroke and try again, changing your approach if you wish.
Technical: Utilising a modern technique to improve your game. Make a DEX Save to complete the leg in a single stroke. If you fail, mark a stroke and try again, changing your approach if you wish.
Certain holes will reward or punish certain approaches, with some making them outright impossible.
Special Shots
Aside from just tackling the leg in the normal manner, you can obviously try something weird. The Referee should splash their face with cold water and remember this is an RPG, then adjudicate such actions in the manner to which they are accustomed.
FAMOUS HOLES
Details marked in parentheses should be kept secret from the players until they complete the hole.
The Remnant Mire - Hole 1 (Par 3)
First Leg: A long, slightly hooked drive over a flattened heap of corrugated iron. Whistling wind behind you.
(Athletic approach can use any Ability Score).
Second Leg: Open concrete ground scattered with discarded razorwire. When you line up your first attempt, roll CHA. If you fail, you're trapped behind Razorwire and cannot make an Orthodox attempt.
Blursbody's Walk - Hole 6 (Par 4)
First Leg: A short drive up a steep, cobbled street lined with shuttered breweries. Strong malt smell. Orthodox approach cannot be used.
Second Leg: Narrow bridge over to the green. Dried up canal below.
(If an Athletic approach fails then mark an additional stroke).
Third Leg: Short putt required over cobbled ground. Athletic approach cannot be used.
Phantom Lake - Hole 7 (Par 5)
First Leg: A narrow alleyway that requires the perfect shot.
(Orthodox attempts roll only 1d6. Athletic shots use CHA if lower than STR)
Second Leg: Another long drive over the lake itself, always whispering to you.
(If you spend more than two strokes here a Wet Phantom will follow you for the rest of the course, mocking you)
Third Leg: Marshy ground surrounding a fenced-off green. Technical approach is not possible.
Fourth Leg: Even softer ground on the well-trimmed green. The ball appears to sink as it awaits your shot. If you had to wait for another player to reach this leg then Orthodox and Technical approaches are not possible.
How Much For Just The Planet, John M. Ford
ReplyDeleteKlingon - "I grant the choice of weapons to the engineer."
Scotty - "I challenge you to the ancestral weapon of the Scots. I believe I saw a sign for a golf course on the premises?"
Later, at the 12th hole...
The sign says 380 meters, dogleg left, principal hazards bunker left, minefield right. *explosion after sliced ball lands in the rough on the right*
Men dressed in khakis and pith helmets approach. "Twelfth at Direidi, best Par 4 in the galaxy! May we play through? Fore!" *machine gun in the bunker opens up*
"Nobody in Bastion just plays golf for the enjoyment of the game. There's always a secondary purpose, commonly a business negotiation, high-stakes bet, or legal trial. "
ReplyDeleteyeah this is just the regular golf experience tbqh.