I wonder how many games I need to make before I stop feeling
shame at the very thought of talking about my creative process.
Today is not that day, but let’s push through
together.
I’ve realised that some of my most productive work comes out
of playing a game with my brain. I got onto thinking about this in more detail
after my conversation with Amanda, especially in relation to one of
her choices (no podcast spoilers here).
I thought I’d share a few that I’ve noticed myself using.
They don’t need to be complex solo games, just anything that invokes a feeling
of playfulness, tricking the brain into not realising it’s doing work.
I’ll start with the big three categories that cover
countless specific techniques.
Restriction
Set a hard limit on something and follow it (until you’re
sick of it).
- Make
this relatively complex game idea only use d6s.
- Write
seventy-two character classes, all wizards.
- Fit
it all on one page.
Randomness
Introduce an element of chance to your process.
- Write
a list of 20 types of location then roll for two of them, combining into
somewhere more interesting.
- Start
each sentence with a random letter of the alphabet.
- Open
an unrelated book to a random page and find a phrase you can use in your
current task.
Iteration
Start with a boring idea then iterate on it over and over
until we’re far away from the original concept. On each step do one of the
following:
- Pivot:
Change a bit
- Invert:
Reverse a bit
- Expand:
Add a bit
We’ll even combine it with an arbitrary restriction (we stop
after 10 steps) and randomness (picking two random letters to start with “VG”)
- VG
- Vogons
(the bad poets from Hitchhiker's Guide)
- Good
poet (invert)
- Good
artist (pivot)
- Good
sculptor (pivot)
- Good
sculptor of giant statues (expand)
- Good
sculptor of tiny statues (invert)
- Good
sculptor of tiny statues who can’t make them anymore (expand)
- Good
sculptor of horrific statues who can’t make them anymore (pivot)
- Angry
sculptor of horrific statues who can’t make them anymore (pivot)
The point isn’t to end up with a fantastic NPC ready
to go, but we’re now at a place to start crafting them into something
usable.
All popular techniques, but the next one’s newer to me, and
the one that inspired me to actually write this post.
Mise en Place
(Urgh, French and Latin in the same blogpost?)
You know how before a chef starts cooking they get all their
equipment out and chop up their ingredients into tiny separate bowls?
Do that, but with writing, and also you don’t know what meal
you’re cooking.
I found myself doing this with music making. The idea of
creating an entire piece of music is daunting, so I tell myself to just mess
about with a synth and make some cool sounds, saving them in the presets. Maybe
I’m just making some drum loops, keeping them aside. Maybe I record a vocal
sample and play around with effects to make a weird noise.
Of course, many of these sit unused to this day, but often
once I’ve created an ingredient I like I find myself inspired enough to start
putting a full track together.
For game design or writing this could be a small, seemingly
useless mechanic, an NPC without a world to live in, or just an evocative
phrase that sounds good.
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