Wednesday, 26 November 2025

Decks and Compartments

Getting around a ship can sometimes be worse than getting around the galaxy. Any point on a ship is defined by its Deck and Compartment numbers. 

Decks
Standard-sized ships have twelve decks which, beyond the reach of traditional gravity, are rarely lined up like neat storeys in a tower block. 

Like this but worse

Compartments
Each deck is broken down into twelve compartments, each a self-contained room, bay or complex. 

Need a random specific place on the ship? Roll 2d12 on the big list at the bottom of this post. 

Transporters
Powered movers get you around the ship in the most convenient way, but breakdowns and re-routings are pretty common. 

Getting Around
Getting around on a single deck is straightforward enough, but if you need to get between locations on different decks roll d6. Roll even if you’ve already been there before: 

1: No obvious way to even get to that deck, you’ll need to go to a neighbouring deck and find a way from there. 
2-3: Foot access only, so you’ll be passing through a room on each deck on the way. 
4-5: You can get a transporter to a random compartment on that deck but then you’re on your own. 
6: There’s a transporter that goes straight from here to there! 

Ship Variation
Not every ship follows this precise layout, so roll d6 if you want to know the state of a particular compartment.

1: Nope, we’re coping without one of those.
2-3: It’s limited or in a bad state.
4-5: Yeah we’ve got one of them. 
6: It’s state of the art, big, or otherwise impressive.

Decks and Compartments

  1. Command Deck
    1. Bridge
    2. Briefing Room
    3. War Room
    4. Captain’s Quarters
    5. Comm Bay
    6. Scanning Array
    7. Study
    8. Panic Room
    9. Ballroom
    10. Guest Quarters
    11. Express Shuttle
    12. Escape Pods
  2. Wet Deck
    1. Biolab
    2. Hospital
    3. Surgery
    4. Well
    5. Protein Vat
    6. Pharmacy
    7. Morgue
    8. Arboretum
    9. Algae Tanks
    10. Air Cycle
    11. Holistics
    12. Filter
  3. Cargo Deck
    1. Main Hold
    2. Bulk Hold
    3. Small Hold
    4. Vault
    5. Hazmat
    6. Loading
    7. Freight
    8. Pantry
    9. Carriage
    10. Inventory
    11. Transporter Bay
    12. Data Bank
  4. Gun Deck
    1. Port Guns
    2. Starboard Guns
    3. Turrets
    4. Prow Gun
    5. Point Defence
    6. Magazine
    7. Simulator
    8. Generator
    9. Targeting
    10. Explosives
    11. Flushing
    12. Grease
  5. Office Deck
    1. Filing
    2. Code Bureau
    3. Payroll
    4. Tally Office
    5. Conference Hall
    6. Private Offices
    7. General Registry
    8. Permit Office
    9. Data Processing
    10. Data Assessment
    11. Break Room
    12. Governance Suite
  6. Security Deck
    1. Arsenal
    2. Armour Store
    3. Brig
    4. Court
    5. Surveillance
    6. Interrogation
    7. Rapid Deployment
    8. System Override
    9. Boarding Bay
    10. Access Control
    11. Combat Ring
    12. The Hole
  7. Logistics Deck
    1. Large Transporter Bay
    2. Personal Transporter Bay
    3. Pump Room
    4. Recycling
    5. Landfill
    6. Sewage
    7. Corridor Services
    8. Commissary 
    9. Ventilation
    10. Lander Bay
    11. Docking
    12. Evacuation Room
  8. Information Deck
    1. Presentation Room
    2. Training Suite
    3. Chart Gallery
    4. Counselling
    5. Logs
    6. Research Lab
    7. Queries
    8. Viewing Port
    9. Deep Filing
    10. Deliberation Tank
    11. Lecture Hall
    12. Secure Archive
  9. Drive Deck
    1. Cooldown Vents
    2. Jump Drive
    3. Cruise Drive
    4. Manoeuvre Drives
    5. Exhaust Recycling
    6. Monitoring
    7. Emergency Shutdown
    8. Manual Steering
    9. Manual Thrust
    10. Intake
    11. Valve Control
    12. Emergency Brake
  10. Commons Deck
    1. Mess Hall
    2. Tall Quarters
    3. Walking Yard
    4. Gymnasium
    5. Bulk Quarters
    6. Cinema
    7. Hygiene 
    8. Trophy Room
    9. Vending Hall
    10. Promenade
    11. Memorial
    12. Low Quarters
  11. Reactor Deck
    1. Wiring
    2. Heat Control
    3. Inner Core
    4. Backup Generators
    5. Power Grid
    6. Gravity Generator
    7. Main Clock
    8. Frag Collider
    9. Frag Condenser 
    10. Fuse Array
    11. Main Output
    12. Extinguisher
  12. Work Deck
    1. Repair Shop
    2. Union Office
    3. Cleaning
    4. Fittings
    5. Hull Maintenance
    6. Manufacture
    7. Refinery
    8. Brewery
    9. Bar
    10. Galley
    11. Job Assignment
    12. Machine Lounge

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