Getting around a ship can sometimes be worse than getting
around the galaxy. Any point on a ship is defined by its Deck and Compartment
numbers.
Decks
Standard-sized ships have twelve decks which, beyond the
reach of traditional gravity, are rarely lined up like neat storeys in a tower
block.
![]() |
| Like this but worse |
Compartments
Each deck is broken down into twelve compartments, each a
self-contained room, bay or complex.
Need a random specific place on the ship? Roll 2d12 on the big list at the bottom of this post.
Transporters
Powered movers get you around the ship in the most
convenient way, but breakdowns and re-routings are pretty common.
Getting Around
Getting around on a single deck is straightforward enough,
but if you need to get between locations on different decks roll d6. Roll even
if you’ve already been there before:
1: No obvious way to even get to that deck, you’ll
need to go to a neighbouring deck and find a way from there.
2-3: Foot access only, so you’ll be passing through a
room on each deck on the way.
4-5: You can get a transporter to a random
compartment on that deck but then you’re on your own.
6: There’s a transporter that goes straight from here
to there!
Ship Variation
Not every ship follows this precise layout, so roll d6 if
you want to know the state of a particular compartment.
1: Nope, we’re coping without one of those.
2-3: It’s limited or in a bad state.
4-5: Yeah we’ve got one of them.
6: It’s state of the art, big, or otherwise
impressive.
Decks and Compartments
- Command
Deck
- Bridge
- Briefing
Room
- War
Room
- Captain’s
Quarters
- Comm
Bay
- Scanning
Array
- Study
- Panic
Room
- Ballroom
- Guest
Quarters
- Express
Shuttle
- Escape
Pods
- Wet
Deck
- Biolab
- Hospital
- Surgery
- Well
- Protein
Vat
- Pharmacy
- Morgue
- Arboretum
- Algae
Tanks
- Air
Cycle
- Holistics
- Filter
- Cargo
Deck
- Main
Hold
- Bulk
Hold
- Small
Hold
- Vault
- Hazmat
- Loading
- Freight
- Pantry
- Carriage
- Inventory
- Transporter
Bay
- Data
Bank
- Gun
Deck
- Port
Guns
- Starboard
Guns
- Turrets
- Prow
Gun
- Point
Defence
- Magazine
- Simulator
- Generator
- Targeting
- Explosives
- Flushing
- Grease
- Office
Deck
- Filing
- Code
Bureau
- Payroll
- Tally
Office
- Conference
Hall
- Private
Offices
- General
Registry
- Permit
Office
- Data
Processing
- Data
Assessment
- Break
Room
- Governance
Suite
- Security
Deck
- Arsenal
- Armour
Store
- Brig
- Court
- Surveillance
- Interrogation
- Rapid
Deployment
- System
Override
- Boarding
Bay
- Access
Control
- Combat
Ring
- The
Hole
- Logistics
Deck
- Large
Transporter Bay
- Personal
Transporter Bay
- Pump
Room
- Recycling
- Landfill
- Sewage
- Corridor
Services
- Commissary
- Ventilation
- Lander
Bay
- Docking
- Evacuation
Room
- Information
Deck
- Presentation
Room
- Training
Suite
- Chart
Gallery
- Counselling
- Logs
- Research
Lab
- Queries
- Viewing
Port
- Deep
Filing
- Deliberation
Tank
- Lecture
Hall
- Secure
Archive
- Drive
Deck
- Cooldown
Vents
- Jump
Drive
- Cruise
Drive
- Manoeuvre
Drives
- Exhaust
Recycling
- Monitoring
- Emergency
Shutdown
- Manual
Steering
- Manual
Thrust
- Intake
- Valve
Control
- Emergency
Brake
- Commons
Deck
- Mess
Hall
- Tall
Quarters
- Walking
Yard
- Gymnasium
- Bulk
Quarters
- Cinema
- Hygiene
- Trophy
Room
- Vending
Hall
- Promenade
- Memorial
- Low
Quarters
- Reactor
Deck
- Wiring
- Heat
Control
- Inner
Core
- Backup
Generators
- Power
Grid
- Gravity
Generator
- Main
Clock
- Frag
Collider
- Frag
Condenser
- Fuse
Array
- Main
Output
- Extinguisher
- Work
Deck
- Repair
Shop
- Union
Office
- Cleaning
- Fittings
- Hull
Maintenance
- Manufacture
- Refinery
- Brewery
- Bar
- Galley
- Job
Assignment
- Machine
Lounge
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