Friday, 10 December 2021

Countdown Pt2

This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.

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Okay, let's finish what we started.

#5: A Primordial System (and its Fighter) 

The other big post about this system that I don't fully understand yet. Testing this out at the table is right at the top of my wishlist at the moment, and I'm really excited to see it if holds together. 

Also, this is the most popular content post of 2021! Congrats, Fighter. 

In particular I still really like this approach toward the fighter. I wanted to give them a suite of knowledge that let them feel a little like how the wizard does with magic, or the ranger does with nature. An area that they get to act like a real expert in, rather than just giving them a list of special attacks and bonuses. 

#4: d100 Oddities for New Characters 

From way back in 2016, this thing is still getting lots of attention five years after it was published. So many of these made it into Electric Bastionland, most of them getting polished up a bit beforehand. 

Always feel a sense of achievement with these d100 tables, and this is arguably one of the foundations of what would eventually become Electric Bastionland, so I've got a bit of a soft spot for this one. 

#3: Decisive Combat 

I know this one helped a lot of people to understand how Into the Odd's combat worked, and the reasons behind its design. I still stand by everything in here, and I feel like my impatience with long combats has spread to most other areas of the game. Am I actually getting more impatient, or am I just increasingly aware that things don't need to be so drawn out? I guess some people love a session that's just one combat, or one social encounter, but I most enjoy those sessions that feel like you packed a lot of different stuff into your two hours or so. 

#2: Encouraging Scheming 

This one really surprised me. To be honest, it's not a post that I think about all that often, and I remember at the time I wasn't entirely happy with how it came out. Still, I think it holds up as advice that can be applied to a wide range of games, not just my own. 

#1: Into the Odd Remastered 

Finally, to the surprise of nobody, this announcement post topped out the year. Not much to say about this one, so I'll pivot to giving a massive thankyou to anybody that shared this post around and helped generate so much excitement around this game. 


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