But people just can't let it go. Each time the creature is destroyed, somebody thinks they can make a better one.
Roll d20 to see what the hell they did for a body this time. This gives the thing it's STR, DEX, and Armour. The body is always just big enough to support the number of heads.
d20 Bodies
- Gnarled Tree. STR 10, DEX 0, Armour 3.
- Lumbering Armoured Dino-body with long necks. STR 18, DEX 3, Armour 3.
- Soft-Footed Dog. STR 15, DEX 12, Armour 1.
- Powered Wagon. STR 16, DEX 3, Armour 3.
- Snake Body STR 13, DEX 12, Armour 1.
- Pile of Goo with heads just poking out. STR 12, DEX 12, Armour 1.
- Big starfish STR 15, DEX 12, Armour 1.
- Crustacean STR 12, DEX 10, Armour 2.
- Majestic Eagle STR 12, DEX 18, Armour 1.
- Scorpion. STR 15, DEX 16, Armour 2.
- Snail. STR 13, DEX 6, Armour 2.
- Classic Dragonlike Body. STR 15, DEX 12, Armour 2.
- Pile of shaggy hair. STR 16, DEX 12, Armour 1.
- Giant hunched primate. STR 14, DEX 14, Armour 1.
- Turkey-like Fowl. STR 11, DEX 12, Armour 1.
- Wyvern-like Flying Serpent. STR 14, DEX 15, Armour 1.
- Big Cat. STR 15, DEX 18, Armour 1.
- Red and Elephant-Like. STR 17, DEX 6, Armour 2.
- Mechanical Spider. STR 15, DEX 12, Armour 3.
- Bloated Toad. STR 13, DEX 6, Armour 2.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMLlunbJsyoFK7uHABcK9qbc0SsMF2uTuGS1xqXkYpZ_EkM9V7WjvMe8hPMACUbiMg-Ren-j4OobD_29Bdguv09iQLwZS8-l69ZxwOcx0JQQ8k1R8gG2kXoo4Nx1GFbTB3Wdp5ubI-Sjqz/s320/HYDRA_Gustave_Moreau.jpg)
Each turn it can decide to attack in one of three ways.
- Body Attack if it has one.
- Individual head attacks against different targets.
- Combined head attacks against one target for d12 damage. Requires at least 3 heads capable of attacking.
Roll d100 for each head. Each has a personality and attack of its own. They are all monstrous in size, regardless of the creature it's based upon.
The first head you roll is currently the lead-head. This head has control of the body and can silence the other heads. The heads can vote in a new lead-head at any time with the lead-head breaking ties. The Lead-Head gives the thing its WIL Score.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFNuBLhvBTfCZKLVEfmRPGDSa4H8BKgysaXLz_FYxJENH5Oe6Dk2ERgDpUf4F6EihEzTVKS4XWeVSWaEZsHI5CwGyAYgX3NsfLD0NQFvpA6oFJF_ceHS2ZtGpRjUnFzyqHPpo5U_q6FxQJ/s320/many-headed-monster-godzilla-vs-king-ghidorah-1991-.jpg)
When an attack causes Critical Damage the Mockra is not defeated, but one head is destroyed. When half the heads are dead it withers up and dies.
A surviving Mockra with empty necks will dedicate its life to finding replacement heads.
Duplicates form a little clique away from the other heads.
d100 Heads
- Gorilla WIL 10, Bite d6, Wants to Establish Dominance.
- Tiger WIL 14, Bite d8. Wants to engage in finery.
- Polar Bear WIL 6, Bite d8, Wants to feast.
- Fox WIL 15, Bite d6, Wants to deceive.
- Camel WIL 16, Butt d4, Wants to have a simple life.
- Swan WIL 13, Peck d6, Wants to be recognised as the best.
- Fly WIL 5. Acid Spray d8 (blast). Wants to see everything close up.
- Dragon WIL 18, Bite d8, Fire d10 (blast). Wants to sleep.
- Skull WIL 15, Butt d6, Wants to be given flesh.
- Bloodied Stump WIL 4, Whack d4.
- Monkey WIL 4, Bite d6, Wants to have everything explained.
- Panther WIL 12, Bite d8, Wants to be left alone.
- Moose WIL 10, Gore d8, Wants to take things very seriously.
- Mouse WIL 6, Bite d4, Wants to horde tiny things.
- Komodo Dragon WIL 10, Bite d8 and d6 STR loss on Critical Damage, Wants to see the world.
- Shark WIL 10, Bite d10, Wants to devour.
- Mosquito WIL 6, Bite d4 and d6 STR loss on Critical Damage, Wants to drink blood.
- Sabretooth WIL 10, Bite d6, Wants to be trusted as a genuinely good being.
- Tulip WIL 10. Wants to be admired.
- Living Shield WIL 10. Wants to Protect.
- Mandrill WIL 6, Bite d8, Wants to sow chaos.
- Python WIL 14, Bite d8 and constrict for d6 STR loss on Critical Damage, Wants to earn your trust and then bite you.
- Mammoth WIL 12, Gore d10, Wants to be remembered.
- Badger WIL 8, Bite d6, Wants to find a nice home.
- Vulture WIL 14, Peck d6, Wants to seek out the dead.
- Eel WIL 10, Bite d6, Wants to give ruthless advice.
- Mantis WIL 16, Bite d6, Wants to attract a mate and betray them.
- Venus Flytrap WIL 2, Bite d8, Wants to eat what it can.
- Bellows WIL 2, Air Blast (no damage but blows things), Wants to blow.
- Scorpion Tail WIL 0, Sting d6 and d6 STR loss on Critical Damage, Wants to sting.
- White Ape WIL 10, Bite d8, Wants to be reunited with the creator.
- Elephant WIL 16, Gore d8, Wants to honour the dead.
- Rockhopper Penguin WIL 6, Peck d4, Wants to argue and fight.
- Viper WIL 7, Bite d6 and d6 DEX loss on Critical Damage, Wants you to betray all of your ethics.
- White Horse WIL 12, Bite d4, Wants to be adored.
- Catfish WIL 4, Wants to stay out of the way.
- Beetle WIL 4, Bite d6, Wants to create fortification.
- Sunflower WIL 10. Wants to bring happiness to the world.
- Feeding Pump WIL 2, Discharges a satisfying slime. Wants to feed you.
- Muscle-Arm WIL 4, Punch d10, Wants to punch and grab.
- Clay-Bust WIL 10. Wants to be moulded into a more attractive shape.
- Black Bear WIL 9, Bite d8, Wants to attract human companionship.
- Reindeer WIL 12, Gore d8, Wants to distribute gifts.
- Magpie WIL 16, Peck d4, Wants to collect shiny things.
- Donkey WIL 6, Bite d4, Wants anything other than to be laughed at.
- Turtle WIL 15, Bite d6, Wants to be loved.
- Lobster WIL 12. Wants to go back underwater.
- Glowing Energy-Ball WIL 15, Zap d6 (Ignoring Armour), Wants to become organic.
- Giraffe WIL 11, Butt d6, Wants to get higher.
- Goat WIL 19, Butt d6, Knows secrets about the other heads.
- Wizened Old Man WIL 16, Wants to give cryptic advice.
- Toucan WIL 8, Peck d4, Wants to carry out annoying pranks.
- Zebra WIL 10, Bite d4. Wants to convince you not to eat him.
- Pigeon WIL 10. Wants to be free of the Mockra.
- Buffalo WIL 7, Gore d6, Wants to boss you around.
- Tortoise WIL 16, Wants to live forever.
- Caterpillar WIL 4. Wants to eat and eat until it turns into a butterfly.
- T-Rex WIL 5, Bite d10, Wants to rule the world.
- Pelican WIL 8, Beak d6, Wants to swallow tiny beings whole.
- Eagle WIL 17, Beak d8, Wants to ensure high standards.
- Blind Old Woman WIL 14. Wants to trick people into wronging her, then drop a curse on them.
- Ostrich WIL 5, Peck d4, Wants to
- Parrot WIL 7, Bite d6, Wants to mimic you.
- Toad WIL 5. Wants to amass wealth.
- Kangaroo WIL 10, Bite d4, Wants to fight honourably.
- Platypus WIL 10. Wants to gather more heads.
- Triceratops WIL 7, Gore d10, Wants to hire you for a job.
- Worm WIL 4, Wants to assess every detail.
- Slug WIL 8, Digest d6, Wants to slowly explain things.
- Human Baby WIL 5, Wants to creep you out.
- Warthog WIL 10, Tusk d6, Wants to eat disgusting things.
- Emperor Penguin WIL 15, Peck d6, Wants to be recognised as ruler.
- Mole WIL 10, Wants to get deeper underground.
- Crocodile WIL 13, Bite d8, Wants to make friends.
- Wombat WIL 10, Wants to sleep.
- Chicken WIL 9, Peck d4, Wants to run away from danger.
- Pteradactyl WIL 6, Beak d8, Wants to collect fish for its non-existent young.
- Anteater WIL 15, Wants to eat ants.
- Dolphin WIL 15, Bite d6, Wants to prove how clever it is.
- Featureless Human Head WIL 11, Copies the features of whoever talks to it.
- Meerkat WIL 7, Bite d4, Wants to relax.
- Walrus WIL 14, Tusk d6, Wants to witness and discuss death.
- Hunting Hound WIL 7, Bite d6, Wants to hunt small animals.
- Koala WIL 16, Bite d6, Wants to commit murder.
- Wolf WIL 11, Bite d6, Wants to be dramatic.
- Flamingo WIL 6, Beak d4, Wants to find peace and quiet.
- Ferret WIL 5, Bite d6, Wants to get you close then bite you.
- Statue-Head WIL 10, Butt d8, Wants to crack jokes.
- Otter WIL 10, Bite d6, Wants to play.
- Brutish Human WIL 7, Bite d6, Wants to out-animal the animals.
- Rhino WIL 7, Gore d8, Wants to debate, but loses temper instantly.
- Baby Seal WIL 4, Wants to see you suffer.
- Rat WIL 12, Bite d6, Wants to survive.
- Crane WIL 15, Beak d4, Wants to enlighten the crude.
- Hummingbird WIL 7, Beak d6, Wants to collect sweet things.
- Peacock WIL 11, Beak d4, Wants to be flattered.
- Antelope WIL 8, Bite d4, Wants to have freedom.
- Capybara WIL 10, Bite d4, Wants to be taken seriously.
- Puffin WIL 6, Wants to avoid danger.
- Guard Dog WIL 12, Bite d8, Wants to be rewarded.
Great!
ReplyDeleteI've seen the first pic last week and I'm writing a scenario with a creature (the Surgeon) that creates abominations.
This can be really useful now!