Tuesday, 30 August 2011

Project Odd: Player Primer

The first information on Rules will come in my next post. For now, here's what I would give to a player before starting a game with Project Odd.

Player Primer

You are not a Superhero. You may be great at some things, you may have access to spells of great power, but you're not going to survive getting stepped on by a gigantic boot or falling down a hundred-foot pit. As such, you should be careful.

Consider what Fantasy could mean outside of its most popular settings. There's always something new around the corner, be it shocking, confusing, intriguing or just odd. Magic is something you can use to your advantage, but never becomes innate or natural to you. The world is full of Arcana, objects of a magical nature, that could save your life or cause you a horrible death. Show them some respect.

Make sure you avoid deathtraps and know the risks of mortal combat. Monsters aren't target practice, they're monsters. Run, sneak, surrender, or bribe. Whatever it takes to survive your encounter with them is just as good as fighting.

This game is about exploring and problem solving, fighting is just one of the options at your disposal. If you do insist on killing the huge creature that's trying to eat you I suggest you find a way to do it without going toe to toe with the thing. Honour is for the dead.

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