- An Attack cause damage based on the weapon. For most this is d6 or d8. Armour reduces the damage taken by 1. There's no to-hit roll as in traditional D&D.
- This damage comes off HP, with new characters having d6.
- When there are no HP left, damage is taken off STR and the target must roll d20 under their STR to stay in the fight. If they fail, they take Critical Damage and are taken out.
- If you get to STR 0 you're dead outright.
- HP is recovered with a moment's calm rest. STR is only recovered with a week's rest and care back somewhere safe.
So how you do describe this? I've heard people call it an auto-hit system, which isn't really how I intended for it to feel.
A Quick Guide to Describing Into the Odd Combat
Bullets blast the plaster off a wall right next to the target, or dent their armour with a concussive thud. Swords don't draw blood, but there's struggling, a pommel to the nose, kick to the groin, grappling and wrestling.
The target is roughed up but not yet taken a proper hit.
The attack causes STR loss, but the target makes their Save against Critical Damage.
This is what you'd think of as a hit. Swords draw blood, bullets hit home but the target fights on.
The target is hit, and should be reconsidering the fight.
The attack causes STR loss, and the target fails their Save against Critical Damage.
A blow that ends the fight and will kill the target if they aren't tended to. Bayonet right through the stomach, bullet in the shoulder knocking you back, heads slamming against the ground, choking up blood.
The target is down, and will die if left.
The attack takes the target to STR 0.
An instant kill, as messy as the weapon would suggest. Decapitations, bullets through the throat, limbs being hacked off. The target is gone, so have some fun with the description.
The target is killed instantly.
The attack doesn't cause any HP loss, most likely due to Armour.
Ping! Right off the strong-point of the armour. That was a good purchase.