Wednesday, 2 April 2025

Landmark Sites - Sanctum

Each Sanctum is a sacred home to a seer. They are typically mysterious by nature, so by expanding this sanctum into a site we can make it difficult for the knights to find the seer, or perhaps not even realise that this is a sanctum at all. 

Let’s roll a seer and take the sanctum prompt for a different page.


The Drowned Seer
VIG 3, CLA 3, SPI 5, 2GD

  • Said to be at the bottom of a small but impossibly deep pond. Soggy acolytes gather at the shore to speak her intent.
  • Sees from every river and body of fresh water, but utterly blind to the sea. 
  • Wants to protect knights. Occasionally floats useful items to the surface

Sanctum Prompt: Raven Roost

The prompt doesn’t immediately mesh with the seer, but that’s an opportunity to get creative. Instead of ravens let’s use a black heron, the site based around its nest. A good excuse to learn a bit about Herons’ nesting behaviours and put a twist on it. I’m learning now that these usually solitary birds come together to form a treetop colony, or heronry, while nesting. 

But who cares about real nature, let’s see what the Bodleian Bestiary has to say about Herons. In summary: 

  • Hates rain, flying above clouds to avoid storms, so their flight is seen as a storm omen
  • It’s flight symbolises those who raise their minds above earthly things to embrace the serenity of heaven
  • Its nesting symbolises finding solace in the eternal (treetops) over the transitory (river)
  • White and grey herons live alongside, representing innocence and penitence respectively

That last point is interesting if we’re making a black heron. We’ll lean into what that could represent. 

Site - The Black Heronry

Key

Circle: Feature
Triangle: Danger
Diamond: Treasure
Line: Open path
Crossed Line: Closed path
Dotted Line: Hidden path
Arrow: Entrance
Dotted Arrow: Hidden entrance

Overview
A copse of willow trees twist together, tangled in a canopy of matted branches. Water drips from above, forming winding streams that spread underfoot in all directions. 

Locations

Entrance 1 (to 2): Hanging branches form a climbable curtain of foliage. 

Entrance 2 (to 6, hidden): Beneath the roots a cramped chute is hollowed into a trunk, providing passage up to the canopy. 

1: Treetop Waterfall - Gnarled, slippery bark makes for a dangerous climb (to 1). Going up through the water (to 3) causes upsetting visions of famine and war in the Realm. 

2: Lower Branches - d6 great black herons (3gd, d8 beak) snap at intruders. In rain or thunder they’re off flying above the clouds. Clear climbable branches lead up (to 1). Squeezing through a gap in the bark leads to 5. 

3: The Heronry - A cluster of black heron nests, filled with young in spring, deserted at the rest of the year. They bow in reverence to knights who have drawn blood this season. They despise anyone else and peck and caw at them with little effect. Dangling branches shield walkways across the branches (to 1 and 6). Breaking through the thick wall of bark leads to 4.  

4: The Seer’s Pool - A pond contained with the canopy of a huge willow. See the Seer’s description. 

5: Abandoned Nest - A great nest hidden in a hollowed out trunk. Strewn with small clothes, a rag doll, a wooden spoon. Another Seer was raised here. 

6: Delicate Canopy Top - Can be crawled over only without carrying any heavy gear whatsoever, otherwise it breaks. It’s a dangerous leap down to the Seer’s Pool. A passage down to the Heronry can be broken through the branches. 

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