Landmarks in Mythic Bastionland often call for you to to make something up. You’ll know if it’s a dwelling, sanctum, monument, hazard, curse, or ruin. You might have a prompt from the entries on the bottom of each page. Or maybe you forgot to do that, or the prompt doesn’t seem all that inspiring anymore.
Flick to a random Myth that you aren’t currently using in the Realm and grab some cool imagery, then run from there.
Let’s do it for each of the positive Landmark types.

Dwelling
The specific Myth doesn’t even matter for most of these, so I won’t bother naming them all. Remember we’re just looking for inspiration in the artwork here.
Take the spinning wheel. Wait, is it a spinning wheel? It doesn’t matter, it sparked the idea, so it’s real.
A weaver living out in the woods, their house practically being swallowed up by the encroaching roots and branches. A deer skull hangs above their door.
Now if I was being fancy I could claim that this is all a rich thematic tapestry, and if the group encounter this actual Myth later in the game they’ll feel a sense of mythic consistency in the world.
Hey, it could be true.
Sanctum
A Sanctum usually takes one of the Seers detailed alongside each Knight, but here let’s say it’s the Tawny Seer, a colossal owl-like being. They roost atop an isolated tower, sleeping for most of the day.
Near the tower the stars are visible at day, and the night sky is filled with pillars of light. The Seer can interpret their positions to offer guidance.
Monument
A fortunate pull here, but remember that a monument allows recovery Spirit, so should offer some sort of inspiration.
Veiled mourners scatter petals among a Knight’s tomb surrounded by desolate bog. Flowers peek out of the murk almost immediately, and the sky seems to lighten.
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This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.
If you want to support my blog, podcasts, and video content then head over to my Patreon.
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