Okay, let's do this again!
15 years ago
I was still deep into working on The Adventurer's Tale,
preparing an all-dwarf
sandbox campaign. I drew up a cool hex map, did some prep but... it never
really got past a one-shot. I feel very lucky that with the last few years
working on Mythic Bastionland I've been able to dive so deeply into the
world of hexcrawling.
The Adventurer's Tale is a standard fantasy game.
Some scraps of ideas that I like, but nothing that I haven't improved on
elsewhere. Perhaps I'll do a quick readthrough stream of it some day and see if
there's anything to be learned.
A post on monster
design shows that I have a little affection for 4e D&D here, focusing
very much on monster-as-encounter. I think most of this advice still holds up.
10 years ago
DIE BONEHEAD
DIE is something I still think about from time to time. Seems like I keep
coming back to ideas for a sci-fi game, but I keep burning them to the ground
and starting again. I still love the focus on random tables in (what's left of)
DBH, but the document itself is a mess of a half-abandoned, half-repurposed
game.
Guess I'll just have to do space properly another time.
5 years ago
Not just one,
but two posts
about running mechs in Into the Odd (kinda)!
This would lead to Fighting Machines getting officially
added in to Electric Bastionland, and this is all waaay before I got
hooked into Battletech and wrote MAC
Attack, so it's interesting to see a different take.
I feel like I get my mech-fix from miniature gaming more
than RPGs, so not sure if this is something I'd plan on revisiting.
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oh man I remember being so excited about that all dwarf campaign on the penny arcade forums, can't believe it was 15 years ago.
ReplyDeleteDidn't expect anybody else to remember that!
Delete