Friday 26 November 2021


This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.

If you want to support my blog, podcasts, and video content then head over to my Patreon.


So this week's blogpost sure was a load of nonsense. As it's apparently backwards-week, I'll put the actual gaming material in the editorial instead.

As the blogpost alludes, I've been feeling the call of the primordial again. As a change from the one-page classes that I've previously worked on, I wanted to try a more easily digestible set of player options, first taking inspiration from the wonderfully designed classes of Old School Hack (first brought to my attention by Reynaldo here).

The below are pretty direct adaptations of the Original 3, aiming to strip away anything overtly mechanical to suit our Primordial needs.

New characters get the listed abilities plus a single talent. After a significant quest all characters gain an additional talent.


Steely: You have the edge when fighting untrained combatants.


Scars: You’ve seen enough action to have an edge when trying to talk somebody out of, or into, violence.

Specialist: You’re particularly attuned to a single, specific weapon.

Lancer: Your charging attacks have devastating effects.

Brawn: You’re used to carrying heavy gear and throwing your weight into things.

Exploit: After engaging in combat with an opponent you’re able to notice a particular weakness or opportunity.


Veil: You can see the mark of magical effects and can leave your own, visible to those you choose.


Chronicle: With a few minutes of work you can find or recall a single important fact about any given subject.

Lullaby: Your voice can soothe the hostile and put the unwary to sleep.

Puppeteer: You can animate a few small objects, say enough that you could grasp and hold.

Portalism: You can speak to doors. They generally cooperate and reply.

Curse: You can lash out with a harmful effect or damaging bolt, but you always suffer something in return.


Blessed: When you wear a representation of your faith you are offered some protection against its enemies.


Merciful: With a short ritual you can ease somebody’s pain and provide temporary invigoration.

Inquisitor: You can sense nearby enemies of your faith.

Wrath: You can imbue a weapon with divine wrath, but suffer a physical wound in the process.

Banishment: Your holy symbol repels enemies of your faith, and can destroy them when weakened.

Preacher: You’re very good at impassioned speeches and turning people to your point of view.

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