Tuesday 30 November 2021

Further Hacking

 Okay, let's do the rest of this challenge.


Lucky: You have an edge in matters of pure chance.


Pocket: Whenever you touch another person you can try to lift something from one of their pockets or other storage.  

Stab: Your attacks against unaware or distracted opponents cause significantly more harm than normal.

Misdirect: You have an edge when trying to lure somebody into just the right position.

Daggers: You always have some more daggers hidden away.

Reflexes: You always have an edge in the split second after something surprises you. 


Sensitive: Your senses aren't limited by the human range. They span a wider area and can hone in on things invisible to most .


Focus: If you have at least a minute to focus and prepare then you never miss your target. 

Primal: You speak a little of the language of beasts and trees. 

Light Step: You leave no trail on nature and it makes journeys easier for you in return.

Wisp: You have a companion wisp that floats and glows to your command.  

Elemental: With a little exertion you can imbue an attack with elemental energy. 


Stable: You can never be moved against your will and are immune to all poisons and toxins.


Bonds: You can find a bond with any other dwarfs you meet. 

Shieldbearer: You have an edge when using a shield to control the battlefield.

Carousing: You have mastered feasting, drinking, storytelling, and silly games. 

Oath: When you swear an oath you get an edge on all actions helping it come to pass, but never have an edge on actions unrelated to it. An Oath can only be abandoned through a lengthy and shameful ritual.

Tunneller: While underground you always know your position relative to the surface and other underground locations that you have visited. 


Creeper: You can see in the dark and communicate a little with most monstrous beings. 


Gorger: You can eat pretty much anything and regurgitate it later, and your teeth are effective weapons in their own right.

Shady: You're effectively invisible while cowering in the shadows, perfectly still. 

Sneaky: If you're on the move you can always decide to get knocked down rather than taking actual harm from an attack. This doesn't work if you're already knocked down.

Pest: When you act purely to impede somebody else then they can't get an Edge until they deal with you.

Pitiful: You are so truly wretched that most sapient beings will feel at least some sympathy for you.


1 comment:

  1. This is really cool. Sort of like Perks in Fallout, but more thematic and has thematic consequences, as opposed to game mechanics. Play to the fiction.