Sunday, 4 January 2015

Key Principles of the Odd World

The Odd World

1. Bastion is the only city that matters. 

2. Mysteries sit in plain sight. 

3. Somebody has been messing with the world. 


Bastion

1. It has everything.

2. Nobody knows who's in charge.

3. Everything is complicated. 



The Underground

1. It connects everything.

2. It's slightly outside reality.

3. Everything is a challenge.


Deep Country

1. It's stuck in the past.

2. Things move slowly.

3. Everything is hiding something. 


The Far Lands

1. They're enticing.

2. They have their own rules.

3. Everything is part of a design.

1 comment:

  1. So few words for each, yet I can picture each one extremely well. Well done.

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