I've written lots of GM principles, but it's been a while since I put together any advice centred on the
role of player.
This coincidentally lines up with a blogwagon!
The goal, as always, is self-centred. I'm not writing this
as a pamphlet to hand to my players as they sit down at the table. This is to
help me when I'm playing a game, as I'm less confident in the role of
player than I am as the GM.
Player Principles
Ambition - Reach up to make the best game
Curiosity - Reach out to the world and characters
Trust - Open up to the other people
Hey, it spells out ACT! But you don't need to act, really.
Let's look at them individually.
Ambition
TTRPGs thrive or perish under their immense freedom. As a player, make the
most of the opportunities granted by those open skies. Make plans, take big
swings, imagine the best game you can and then do your part to make it happen.
A lack of ambition means you'll settle for an okay game.
Curiosity
Pay attention to the characters and the shared world. If you're not feeling
it, ask some questions to find a hook. Theorise and hypothesise with the other
players. Assume there's more to find, and go explore.
A lack of curiosity means you'll be bored and have an
annoyed GM.
Trust
Leave openings for the other people at the table and the whims of the dice.
Take their input and run with it. Assume good faith, even when pulling in
different directions, and accept the impact that lands on your character.
A lack of trust means you'll either be disappointed or
unsurprised.
-------------------------------------------------------------------------
This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.
If you want to support my blog, podcasts, and video content then head over to my Patreon.
No comments:
Post a Comment