Wednesday, 28 October 2026

Player Principles

I've written lots of GM principles, but it's been a while since I put together any advice centred on the role of player.

This coincidentally lines up with a blogwagon!

The goal, as always, is self-centred. I'm not writing this as a pamphlet to hand to my players as they sit down at the table. This is to help me when I'm playing a game, as I'm less confident in the role of player than I am as the GM.

Player Principles
Ambition - Reach up to make the best game
Curiosity - Reach out to the world and characters
Trust - Open up to the other people

Hey, it spells out ACT! But you don't need to act, really.

Let's look at them individually.

Ambition
TTRPGs thrive or perish under their immense freedom. As a player, make the most of the opportunities granted by those open skies. Make plans, take big swings, imagine the best game you can and then do your part to make it happen.

A lack of ambition means you'll settle for an okay game.

Curiosity
Pay attention to the characters and the shared world. If you're not feeling it, ask some questions to find a hook. Theorise and hypothesise with the other players. Assume there's more to find, and go explore.

A lack of curiosity means you'll be bored and have an annoyed GM.

Trust
Leave openings for the other people at the table and the whims of the dice. Take their input and run with it. Assume good faith, even when pulling in different directions, and accept the impact that lands on your character.

A lack of trust means you'll either be disappointed or unsurprised.

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