One of the big non-rules changes I’ve made to Intergalactic,
just added in the latest
update, is a downgrade of galactic communication. So far it’s been fun to
play with, and creates a groundwork that dodges some of the issues with a game
with abundant long range communication.
Communication
Space is not a silent void, but is loud and thick with the
stuff of the stars, rippling in the wake of the god-lanterns. This renders
wireless communication almost impossible.
Short Distance - Wires, Pipes, and Loudspeakers
A physical wire between terminals allows jittery data,
audio, and video transmission, limited only by the length and integrity of the
wire.
Some prefer the blunter approach of a pipe between two
locations, allowing muffled but reliable communication over a surprising
distance.
Loudspeakers are the final means of mass communication, when
the message needs to reach those who are not waiting at a terminal or
pipe.
Long Distance - Signals
Communication between vessels, or between an orbital and a
landing, use the same methods as listed above with some adaptations.
A combination of high intensity lamps and horns allows for
exchange a common set of signals to be exchanged.
To hold a conversation, reinforced wires can be reeled
between two distant points or, more commonly, a representative is sent in
person.
Interstellar Distance - Beacons
Starpath operate an underspace network of Beacons, megastructures that can transmit and receive secure text communications between distant star systems. Messages between beacons carry a 24 hour delay, regardless of distance. Access is highly restricted by Starpath.
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