I'm testing out an alternative wound system for *clears throat* Intergalactic Bastionland.
This game is very much at the "throw everything into a document then take an axe to it later" stage, so take this with a heavy pinch of salt.
The intent is to tap into the visceral appeal of Scars from Electric/Mythic Bastionland, but have them occur every time a character is wounded.
This might well make combat too bloody, but only testing will tell.
Oh yeah, and six damage types is probably too many. I just had the first three for a while but thought it could be fun to have three weird damage types to draw on alongside the core three. I'll talk about my ideas for weapons and armour another time.
There are some other ideas thrown in here too:
- Stunt/Flourish/Escalate adds a bit of a gambling element to Saves.
- Recovery is something I've messed with before, allowing a small amount of GD recovery during combat but only if you fall back to safety.
- Stratagems are a reflavouring of Mythic's Feats, putting the focus more on pre-combat planning than individual heroics.
Will be interesting to look back on this further down the line and see what has survived.
This is probably the last blogpost of the year, so thanks for reading and see you in 2025!
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