MAC Attack takes
place on distant worlds, with HumanityFleet splintered into factions.
Some of those worlds are less welcoming than others.
HAZARDOUS TERRAIN
Strange crystals, plants, and fungus can prove a hazard to those passing
through. At the start of the battle note which areas of terrain are hazardous
and assign them a type.
Pyroform
At the start of the Meltdown phase MACS within gain d6 Heat.
Toxicid
In the Meltdown phase Infantry within are destroyed unless they can roll 4+
on 1d6.
Strangloid
At the start of the Meltdown phase all within take d6-3 Hits.
HOSTILE LIFEFORMS
These are treated as AUs and assigned a single initiative card.
In their Move Phase all Hostile Lifeforms move toward the
nearest enemy unit at their listed speed.
In the Attack Phase they brawl with the number of dice
listed, using the weapon type and weapon mod rules listed.
They can be assigned Hardware.
Shard Hornets
12” B1 (i.e. 1AD, Burst)
Brain Lashers
9” P2-V (2AD, Piercing, Volatile)
Technopanthers
9” G3, Armour, Cloak
TOWERING MONSTROSITIES
Significantly large lifeforms can be given their own initiative card and
require up to 6 hits before they are destroyed.
They count as Class 3 for collision purposes.
Scaled King
6” B6, 6 Hits
Claw Behemoth
6” P4, 4 Hits, Armour
Black Phoenix
12” P7-T, 4 Hits
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