Wednesday 12 June 2024

Dangerous Worlds

MAC Attack takes place on distant worlds, with HumanityFleet splintered into factions.

Some of those worlds are less welcoming than others.

Strange crystals, plants, and fungus can prove a hazard to those passing through. At the start of the battle note which areas of terrain are hazardous and assign them a type.

At the start of the Meltdown phase MACS within gain d6 Heat.

In the Meltdown phase Infantry within are destroyed unless they can roll 4+ on 1d6.

At the start of the Meltdown phase all within take d6-3 Hits.

These are treated as AUs and assigned a single initiative card.

In their Move Phase all Hostile Lifeforms move toward the nearest enemy unit at their listed speed.

In the Attack Phase they brawl with the number of dice listed, using the weapon type and weapon mod rules listed.

They can be assigned Hardware.

Shard Hornets
12” B1 (i.e. 1AD, Burst)

Brain Lashers
9” P2-V (2AD, Piercing, Volatile)

9” G3, Armour, Cloak

Significantly large lifeforms can be given their own initiative card and require up to 6 hits before they are destroyed.

They count as Class 3 for collision purposes.

Scaled King
6” B6, 6 Hits

Claw Behemoth
6” P4, 4 Hits, Armour

Black Phoenix
12” P7-T, 4 Hits


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