From the Oddpocrypha section of Mythic
Bastionland, talking about Death. The keen-eyed among you will notice some
terminology change from the current
playtest document, but the new version will be released soon.
PLAY
Tal has been spotted sneaking into a guarded tower. Their
Spirit has already been depleted on the journey and from using Deflect, and now
their Guard has been depleted by the first volley of arrows. Moss ducks out of
sight of the enemies but Tal runs for the tower.
The sentries roll high on their attack dice and Tal has
no choice but to take the damage reducing their VIG to 0, meaning they are
Slain outright.
Ref: Oh, wow. One of the arrows flies straight into Tal’s
throat… they fall to the ground, a pool of blood forming. They’re slain.
Moss: What!?
Tal: Argh, I knew that was a dumb thing to do. Is there
anything else I can do?
Ref: I mean you’re out of Guard, Spirit, and Vigour, so I
think that’s it for Tal.
Tal sighs and folds up the character sheet.
Ref: Well we have less than an hour left tonight, so I’d
recommend we sort your new character at the start of the next session, or you
can do it at home. You can make a brand new Knight or you could take on a
successor. You had that squire who was injured, maybe they could get Knighted
for themselves.
Tal: Yeah. Urgh, I should have ran away.
Moss: Hey we’ve both been taking risks, this could have
happened to me. Can I recover the body? Tal deserves a proper funeral after
all.
Ref: Oh definitely, we’ll get to that. In the mean time I’ll
get Tal a character for now. Moss, what’s your plan after recovering Tal?
Moss: Well I need to get to safety for the night. Oh, and I
look for Tal’s Raven!
Ref: Sure. Tal, you okay?
Tal: Yeah, I guess I was just getting attached to this
character.
Ref sets up Tal with a character for the rest of the
session, using a prompt to get a new character to meet Moss as quickly as
possible. Between sessions Tal rolls a new Knight to join the company, the
Riddle Knight.
THOUGHTS
Death is tricky, but I believe a game based around Knights
benefits from its presence.
It’s usually considered a sort of “fail state” of the game,
and Mythic Bastionland embraces the more unpredictable side of death instead of
great sacrifices scripted ahead of time. If your Guard, Spirit, and Vigour are
all getting low then it’s advisable to do everything you can to avoid taking
further damage.
Although it’s a failure of that character, who would surely
rather be alive, it’s not a failure of the ongoing story of the game. All
Knights die in the end. This is why they seek successors, heirs, squires.
Many referees would be tempted to find a way to keep Tal
alive. Dying to the arrow of a nameless sentry feels like an ignoble end for a
protagonist, but we can see that Tal had opportunities to avoid this. As a
Referee, if in doubt, make sure players understand this risk when they take
such an action.
Of course, it still feels bad. The player might feel
embarrassed that they let it happen, or sad that they won’t get to continue
using their character. It’s perfectly fine to take a moment to acknowledge
these feelings, and make sure that the player doesn’t feel the death was
somehow unfair or unwarranted. Here I prefer an impartial approach. If the
rules say they’re slain, then they’re slain.
The Referee didn’t kill Tal, the arrows did.
The feelings will remain, but the important thing is that
the player is angry at the arrows, not the Referee.
Ref does the right thing here by getting Tal right back into
the game with a new character, even if it’s just a temporary one for this
session. Elevating an existing NPC to become Tal’s new character would be
great, but sometimes none of the existing characters quite fit, so it makes
sense to just introduce a new Knight.
In most cases I’d default to starting the new Knight as a
Young Petty Knight, but if the rest of the Company are quite established then
it might make more sense to start them as an Exemplar.
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