It must be difficult to build a walking armoured fighting machine. I bet some mistakes slip through.
Do you wish your MACs were more authentically... bad?
Play with Bad MACs mode, where each MAC
must have a Flaw.
FLAWS
Wobbly: Test to fall when taking 2 hits from a single
attack, instead of 3 hits.
Volatile: Suffers a hit against yourself every time
you roll a 1 on an attack roll.
Toasty: Start with 1 Heat and never go below 1 Heat.
Frail: Brawls against you roll twice as many AD.
Exposed: Your Main Gun is destroyed in a single hit.
Capped: Only move up to 9” when Rushing.
Awkward: Only move up to 4” when Advancing.
Unreliable: Start the battle with 1 Hit.
Understeer: Turn only at start or end of a Move.
Blinkered: Your front arc is only 90 degrees.
Bareback: Hits to your Rear destroy modules in a
single hit.
Deathtrap: Take 1 Internal Damage whenever a module
is destroyed.
Stiff: Take +1 Heat when Moving.
Recoil: Your Main Gun fires at +1TN.
Overclocked: Take +1 Heat when firing your Main Gun.
Barndoor: Attacks against you get -1TN.
Jamming: Roll a die when you activate in the attack
phase. On a roll of 1 you do nothing this phase.
Unshielded: When your Heat would go above 6 take an
Internal Hit instead of a normal Hit.
Brittle: When you Fall, take an Internal Damage.
Locked: When you Rush you cannot turn before or after
the move.
Buggy: Roll a die when you activate in the Move
phase. On a roll of 1 you do nothing this phase.
Lag: Attacks against targets with SD3 or higher get
+1TN.
Twitchy: Attacks against targets with SD2 or lower
get +1TN.
Insulator: Roll each time a point of heat would be
lost. On 1 it is not lost.
Explosive: When you have enough Internal Hits to be
destroyed in the Meltdown phase you are destroyed immediately instead.
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