The main reasons you'd go there are to get in a fight or to hire a Valet-Guard, but before we get to them have a Spark Table for some ideas of what else is going on.
SPARK TABLE (roll 2d20 and mash the results together)
D20
|
D20
|
||
1
|
Personal
Vendettas
|
1
|
Jewelled
Eggs
|
2
|
Pain Endurance Tests
|
2
|
Growth Drugs
|
3
|
Destroying
Furniture
|
3
|
Excess
Drinking
|
4
|
Being Buried Alive
|
4
|
Dying Young
|
5
|
Martial
Arts
|
5
|
Rival
Companies
|
6
|
Eating Raw Things
|
6
|
Humans vs Horses
|
7
|
Declaring
a Champion
|
7
|
Censorship
|
8
|
Philosophy of Cages
|
8
|
Product Placement
|
9
|
Familial
Betrayal
|
9
|
Personal
Grooming
|
10
|
Barbed Wire
|
10
|
Massages
|
11
|
Angry
Speeches
|
11
|
Breakfast
Cereal
|
12
|
Corrupt Officials
|
12
|
Collectible Figurines
|
13
|
Animal
Masks
|
13
|
Secret
Identities
|
14
|
Resurrection
|
14
|
Loud Music
|
15
|
Climbing
Challenge
|
15
|
Flag
Waving
|
16
|
Electricity Worship
|
16
|
Humiliating Punishments
|
17
|
Cult
of Personality
|
17
|
Being
Thrown from Heights
|
18
|
Fire Worship
|
18
|
Fast Food
|
19
|
Celebrity
Merchandise
|
19
|
Fake
Black Magic
|
20
|
Blood Worship
|
20
|
Provocative Clothes
|
Valet Guards
These personal assistants have three very specific purposes that the fulfill all at once. If asked to do anything else they politely remind you that it isn't in their job description.
- Hype you up to others, even when you aren't around.
- Help you get up or get to safety when hurt.
- Not fight directly, but get involved in distracting your opponents, throwing things to you, or attacking opposing valet-guards.
When you try to hire one roll two d6s for your options. In case of a duplicate you've just got one choice, take it or leave it.
1: Bercker the Shield
50p, 3hp, STR 15, Old Flail (d6), Crude Armour and Shield (Armour 2, both Bulky), Battered Face.
- Will throw you her shield in the time of need.
- If forced to fight, hits herself with her flail every time (roll separately for her attacking herself).
- Boasts of your prowess in historical events you couldn't have possibly been alive for.
2: Silak Clothwurer
20p, 6hp, DEX 5, Hooked Staff (d8, Bulky), Grey Robes, Comically Fat.
3: Arden Ztyle
80p, 4hp, CHA 15, Amplified Clarinet, Seemingly Endless Supply of Tiny Smoke Bombs, Animal-Print Clothes.
4: Ruff Bellows
20p, 3hp, CHA 3, Ornate Spear (d8), Horned Helmet.
5: The Golmot Twins
£1 for Both, 2hp, DEX 18, One Bladed-Glove Each (d6), Mirrored Clothes.
6: Donk Beedle
50p, 6hp, CHA 14, Giant Drum and Beater (d6), Back Banner bearing your face.
Awesome!
ReplyDeleteAnd he's back with the regularly scheduled programming. Excellent.
ReplyDelete