Thursday 24 July 2014

A Great Fighter in Into the Odd

D&D Fighters grow in power as they level up. Their bonuses increase, they become mountains of HP, and in later editions they get incredible powers worthy of mythical heroes. They can go toe to toe with a dragon and battle hordes of orcs without breaking a sweat.

Into the Odd characters don't get that luxury. So what makes a great fighter?

Meet Polina Lawd, a renowned highwayman, duellist, and sometime mercenary. She's known to be one of the most formidable combatants in the world. And why?

Polina Lawd 
STR 18, DEX 9, WIL 13, 20hp.
Ivory Pistol (d8), General's Sword (d8), Modern Armour (Armour 1), Smokebomb, Poison, Steed.

The raw numbers are good, and she has nice equipment, but she isn't going to face down colossal monsters on her own. She doesn't even have an Arcanum.

She knows there's strength in numbers, and vulnerability when alone.
She knows the benefits of a horse when in open field, and cover when on foot.
She knows when to retreat or surrender to fight another day.
She isn't bound by honour and won't hesitate to fight dirty.
Most importantly, she knows who to fight and who to avoid.

You don't need feats, powers, and a character optimisation forum to be a good fighter. You just need to be more like Polina.

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