Well, it was inevitable.
Barely hours after I post the changes I'd made to Into the Odd after the first playtest I notice a whole bunch of issues with said changes. Pulling at this thread has the whole knitted jumper unravel and I'm left with a question.
What's a character's Will score for again?
Turns out... not a whole lot. It was a very passive Ability that provided saves quite frequently but having a high Will didn't really let you do anything.
High STR? Grab a Great Weapon and get to power attacking and grappling your opponents to the ground. Throw some rocks around and smash up some doors. Good times.
High DEX? Grab your bow, gun, sword, axe, whatever you like, and get stuck into combat. Disarm that bandit, do a called shot to the mindslug's air-sac. If it all goes wrong then run away or find a good place to hide.
High INT? Be the first to know what's happening and blast away with your Arcanum.
High WIL? Erm... be good at passing some saves? Influence people you talk to? Eh.
So it's gone. Passive fortitude against arcane effects like petrification and psychic shock goes to STR and more active shaking-off of charm effects and illusions goes to INT as well as some of the social stuff.
Is this the last big change to ITO? I'm not even sure if I like the name yet, so no. Maybe something's changed since this post. Looks like the only thing for it is for me to put the info that I want public out there.
Go and see for yourself, journey Into the Odd and enjoy the game before it changes again.