Showing posts with label Fighters. Show all posts
Showing posts with label Fighters. Show all posts

Wednesday, 22 August 2012

Classes for Into the OD&D - Fighter

When drafting these classes I approached them with the question "What do I want players to be thinking about when they play this class?".

I wanted the Cleric player to be remembering the laws of his diety and how best to use the small variety of blessings bestowed on him.

I wanted the Wizard player to be buried in a spellbook looking for something to help the current situation. 

I wanted the Fighter to be thinking about how to use the battlefield to his advantage and have faith in his sword and armour as he wades into combat. 


Fighter

Fighters are at their best in a combat situation. They hit the hardest, can take the most punishment and control the battlefield with combat techniques.

Training: Fighters add their STR Bonus to damage rolls with a weapon.

Toughness: Fighters add 1 to their Armour score, even when unarmoured.

Techniques: When a Fighter makes an attack they may add a Technique to it. The attack is carried out as normal and the opponent must make a Save to avoid an additional effect described by the player. Examples include being pushed, tripped, disarmed, grappled for their next turn etc. A Technique cannot cause extra damage on its own but it may make use of an environmental hazard that would cause extra damage to the target. The Referee should be generous in allowing the player to think of interesting and imaginative Techniques for their attacks.

Wednesday, 22 July 2009

GAME OVER!

I'll level with you. This game idea is almost entirely inspired by the Street Fighter movie with Jean Claude Van Damme and Raul Julia that everyone hated. I can say without a hint of irony that I thoroughly enjoy this film. Yes, the characters mostly bear no resemblence to their videogame counterparts. Yes, they're mostly awful characters even if you forgive the first point. But something about the film just keeps me entertained from start to finish.

With that in mind I wanted to play around with creating a game where you could take that concept of martial artists fighting off mobs of masked soldiers before going toe to toe with the boss but draw it a little closer to the videogames that inspired it. Yes, in this game I'd like my hero to be able to throw a fireball or two.

All very preliminary. The idea is little more than 30 minutes old but FreeMind has drained the words from my brain and I present them infront of you in a foetal stage.

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Stay tuned for what will inevitably turn into another game document. I should clarify I'm aware of a few RPGs out there that tackle this subject matter, but none of them have really grabbed me. Besides, more game design practice is never something I shy away from.