I wanted a simple system for "Offboard Bullshit"
in MAC Attack, covering long range
artillery, nearby computer operators, and orbital support.
The points values are very shaky right now, so use with
caution.
REMOTE ASSETS (RAs)
Forces can call in additional support from off the board,
safely positioned safely beyond the battlefield. For each MAC in their Force a
player can purchase one Remote Asset, paying the points cost listed. The RAs
are not tied to a specific MAC, this limit is just for force creation.
RAs are assigned a card in the initiative deck just like any
other unit. When their card is drawn in the Move phase they are ignored, but
when drawn in the Attack Phase the player chooses whether to use them or not.
When an RA is used its initiative card is removed from the game.
Unless noted, RAs can target any Allied unit or any Enemy
unit that at least one Ally has line of sight to.
Precision Strike (2pts): Target unit suffers d6 hits.
Carpet Bombing (2pts): Target a point on the battlefield.
All units within 6” suffer a single hit.
Interface Hack (1pts): Target MAC must make a System Check
or be Hacked. When Hacked, gain 1 Heat and adjust TD by 1 if the attacker
wishes.
Target Painting (1pts): Mark the target. All attacks against
them this Round are at -1TN.
Ammunition Drone (1pts): Restore one depleted X-type weapon
to being fully loaded.
Shield Drop (1pts): Mark the target. All attacks against
them this Round are at +1TN.
Redeployment Lifter (2pts): Move an allied unit up to 6” in
any direction, ignoring terrain. Set facing at the end of the move.
Disruption Burst (2pts): Select a point on the battlefield.
All units within 6” are affected. Move each unit 3” directly away from the
centre of the effect in an order of your choosing. Do not change facing.
Tactical Overlord (2pts): Look through the remaining cards
in the initiative deck and set one aside. Shuffle the rest of the cards and
place your chosen card on top of the deck.
Gravity Well (2pts): Select a point on the battlefield. All
units within 6” are affected. Move each unit 3” directly toward the centre of
the effect in an order of your choosing. Do not change facing.
Emergency Coolant (2pts): Target loses d6 Heat.
Total Bombardment (3pts): All units that are not in cover
suffer a single hit.
Smoke Column (1pt): Increase target’s TD to 6.
Temporal Disruptor (2pts): Take one initiative card already
drawn this turn and shuffle it back into the initiative deck.
Nanite Swarm (1pt): Target unit rolls 3d6. Each die repairs
the module number rolled, turning destroyed to damaged and damaged to
undamaged.
Quake Wave (1pt): Target MAC must pass a System Check or
Fall Over.
Thermal Tick (1pt): Target MAC must pass a System Check or
immediately set themselves to Heat 6.
----------------------------------------------------------------------------
This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.
If you want to support my blog, podcasts, and video content then head over to my Patreon.