I can't escape the orbit of this thing. Perhaps I should stop fighting it and let it bloom into something sprawling and bright.
A galaxy built out of signs and positions, unfolding in front of you as you explore.
More prompts than procedures. More questions than answers. Broad strokes awaiting detail.
This approach of "create a giant set of tables that need content" was the spark that brought Electric Bastionland to life, so maybe there's something in that. Twelve signs in twelve positions. A gross of combinations that can each represent places, people, problems.
The first three signs exist in the shadow of our fears. For straight answers they offer a firm no. Something stops us in our tracks or holds us back. Primal desire for both freedom and security.
1-1: The Fang, Rising: Seeds of danger lurk everywhere, growing if left unchecked. Which is the biggest threat?
1-2: The Fang, Entombed: A demonstration of brutality has been left as a warning for all to see. What message were they trying to deliver?
1-3: The Fang, Twinned: Hostilities are frozen in a standoff of mutually assured destruction. What is threatening to disturb this equilibrium?
1-4: The Fang, Waning: A wounded or fading power is lashing out with its last breath. What damage does this cause?
1-5: The Fang, Rooted: Walls deter anybody from going within, a hostile response guaranteed. Why would you even want to go in there?
1-6: The Fang, Bowed: Somebody is utterly defeated, but the hostilities continue. Why won't they show mercy?
1-7: The Fang, Colliding: Outright and total war, with no end in sight. How did it come to this?
1-8: The Fang, Burning: A path of ashes is being carved out across this place in the name of pride. What stirred this much anger?
1-9: The Fang, Veiled: The open arms in front of you bear clear signs of being a trap. What gives it away?
1-10: The Fang, Exiled: Something has been driven into isolation for the safety of everybody else. What keeps everybody else away?
1-11: The Fang, Crowned: A belligerent stands victorious with their spoils. Why is the current peace doomed?
1-12: The Fang, Reflected: A peace has been established. What is being done to mend the damage?
2-1: The Wings, Rising: Something beckons you to the distant horizon. What is calling you?
2-2: The Wings, Entombed: Something was destroyed here so that it could be reborn. When will it rise anew?
2-3: The Wings, Twinned: A relationship is holding somebody back from having true freedom. What is their breaking point?
2-4: The Wings, Waning: A great price has been paid for freedom, and the liberated have slipped into decline. Is there any hope for their survival?
2-5: The Wings, Rooted: A bountiful place provides enough for everybody here. What threatens to disturb the balance?
2-6: The Wings, Bowed: The strong rule over the weak here, but everybody seems content enough. Would freedom be worth the upheaval?
2-7: The Wings, Colliding: This whole place is violently changing into something new. What will emerge from the chaos?
2-8: The Wings, Burning: A devastating truth is revealed, with dramatic consequences. Should the truth be stopped before it can spread further?
2-9: The Wings, Veiled: Something has vanished into the darkness. Who wants it back, and how could it be tracked?
2-10: The Wings, Exiled: A lone traveller passes by, wanting and offering nothing from you. Why are they interesting to you?
2-11: The Wings, Crowned: Somebody longs for freedom, but their cause is likely doomed. What stands in their way?
2-12: The Wings, Reflected: A natural beauty has been transformed into a tasteless vanity project. Who would do this?
3-1: The Cage, Rising: Walls being hastily built to protect something. What business do you have in there?
3-2: The Cage, Entombed: Something has been sealed away for all eternity. What's at stake if it gets out?
3-3: The Cage, Twinned: Two individuals are joining in union. How do they strengthen each other?
3-4: The Cage, Waning: Somebody's loyalties are fading. What made them question their obligation?
3-5: The Cage, Rooted: This place is safe and rich with supplies, but you cannot stay for long. What's pushing you away?
3-6: The Cage, Bowed: A locked gate is flung open. What has changed here?
3-7: The Cage, Colliding: A battered survivor reels from repeated onslaughts. Why won't they give in?
3-8: The Cage, Burning: Somebody is forced to tell the truth. Why did they lie for so long?
3-9: The Cage, Veiled: An unseen power protects something here. How do you know that the protector is there?
3-10: The Cage, Exiled: Duty has forced somebody into a lonely existence. What cause could justify this?
3-11: The Cage, Crowned: Here lies a monument to the Last Stand. How did this final defeat change everything?
3-12: The Cage, Reflected: You are surrounded on all sides for your own safety. Why are you being offered this protection?