This post is fuelled by jetlag and hazy memory, but I wanted
to quickly talk about my experiences at GenCon.
I have no way of funnelling this into a coherent narrative,
so it's just a list of things.
JFK is a terrible airport to transfer through. I have a new
respect for the unremarkableness of Atlanta.
The opening of the trade hall felt like the end of
civilisation. So many people in such density that I was concerned we might
create a black hole. Luckily, I managed to pick up a couple of things I
feared would sell out and then go hide for a while.
Later I would discover neither of these things sold out as
instantly as I'd feared, and I could have grabbed them in a more relaxed manner
if I'd kept my cool. There's a lesson here I guess.
Despite the arduous journey and crushing crowds, there's no
denying that if you want to meet as many amazing RPG people as possible then
GenCon is the place to be. Even just aimlessly wandering the Trade Hall I got
to chat with Tony Vasinda, Spencer Campbell, Jay Dragon, Trevor Devall, others
I'll have to apologise for forgetting right now.
The following day I met with Yochai,
Brad, and Sam to stand in queues for longer
than we would like, doing our best to transform it into some enlightening
fable. I think we mostly succeeded. Later I selflessly offered up my hotel room
as a space to record a podcast,
allowing myself a ringside (more accurately: bedside) view of the performance.
Then came the Ennies. Favouritism runs rampant as I
shamelessly throw my support behind people I like, who just happen to
also create fantastic RPGs:
Kyle Latino won for Monstrous, perhaps
the biggest cheer of the night.
Shadowdark and Eat the Reich obviously won everything
they were up for.
Reynaldo and Greywiz were in
attendance, bizarrely meeting in flesh for the first time, as Break!! won
a much deserved gold. If you'd told me when Break!! started development,
a mere fifty years ago, that I'd be sat at the Ennies when it won I wouldn't
have believed you.
(I mean... technically I wasn't there, as I left in the
interval, but you get my point)
Among my Ennies-buddies were JP Coovert and the mythical being
behind Prismatic Wastelands who
I'm fearful to out as human, rather than some sort of blog elemental. Actually,
his name is Warren, and we shared some good snarky gossiping while the winners
were offering heartfelt speeches.
We moved on to one of the hotel bars, where Luke of the Pirate Borg crew was
celebrating his birthday. I'm told that Ed Greenwood was there, but he must
have astrally transited before I arrived. The Pirate Borg guys are all jacked,
semi-uniformed in black, but super friendly and passionate about RPGs. I'd
describe their vibe as ethical mercenaries. They look like they could mess you
up but they really just protect penguin sanctuaries or something.
Last year I signed up for a few different games, and while
they were fun they paled a touch in comparison to the pickup games I stumbled
into. This year I didn't sign up for anything, but I got to play even more.
Wednesday is the trade day, which means the convention
centre is mostly empty. I got to enjoy a pick up game of Shadowdark (kinda)
with my adoptive GenCon parents from last year, Kelsey and Baron. We explored an
ice cave, burned the yeti, but died trying to escape from the flaming mayhem
we'd created.
This was the last time I was able to enjoy sitting in a
mostly empty space in the convention centre, so it's a real highlight in my
mind.
We snuck into the quasi-abandoned mall that connects to the
convention centre for the evening game, finding an eerily empty seating area. I
got to play X-Crawl
Classics run by Brendon LaSalle himself. My hobbit was called
Slamwise. The neighbouring table were playing Macdeath, a twist on that play,
run by Professor/Dan.
Amongst others, Ben and
Bob were there, and
yes I'm putting them together because it's fun to say their names that way.
Brad ran a bunch of us through his Dream Shrine and...
this module is something special. Definitely check it out if you want a good
compact adventure packed with dreamy weirdness.
Later I got to run a brief game of Paranoia for
Sam, JP, and Brad,. It felt like a good density of laughs for such a short
session.
For most of the con I was wearing a t-shirt with one of my
games on it. This made me feel like a gigantic tool, but the purpose was to
transform myself into a walking business card, preventing the need for me to
awkwardly tell people what I do. Steve
from Epic Levels spotted this and said hi, after watching a D&D 3e
seminar (look... I have nostalgia for it even if I don't like it). He warmly
encouraged me to go and speak to Monte Cook, who had been on the panel and,
based on shaky intel, I believe has played one of my games at some point. I did
so before quickly fleeing, but appreciated the nudge.
The secret (I assume?) Rowan Rook and Decard bar is
always a pleasure, and Grant is still one of the most generous hype men on the
planet. Introducing myself to people is the worst, and I was glad to find the
solace of a similar soul in Chase of Rascal.
Of course, as a cultured individual, I wanted to experience
the real taste of America, so a special thank you goes to the connoisseurs who
guided me to through the culinary complexities of the White Castle Drive-thru
(on foot, mainly with Shadowdark crew) and the Waffle House (open 24 hours,
but... not today, so the car park became our banquet hall). Too many people to
list, but here's a selection:
Zeb, who I believe started the whole Waffle
House thing.
Sillion who's working on some awesome
looking deep-south cyberpunk thing.
Hunter is also working on that and has a bunch of other cool stuff.
Tomas makes this wizard
thing, Gabe has this slice of space
horror, oh and Kieron was
there. I think he invented MODOK or something.
Is that everything? I'm not even sure.
GenCon continues to confound me. So much of it is
inconvenient and consumerist, but then that magic is still there, lurking just
beneath the surface.
Next time I hope to dig even deeper.
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