Wednesday, 9 October 2024

Worse Places to Be

Last week I did this for the positive Landmarks, so let’s look at the negatives. Now, Ruins aren’t strictly negative, but they aren’t as outright beneficial as the others. 

Hazard

BATS. Whichever way you move they’re facing you, like 2D sprites in an old FPS. When you aren’t looking at them you feel them scratching and biting at the back of your neck. When you turn around they’re back in their hung position. 

Curse

Things that throw you off course. Thick woods seems obvious here but let’s go further. Tiny shadow figures jump between the branches, gesturing for you to follow. They only take you deeper into the woods, distances not making sense. If you ignore their guidance they mock and taunt you, but if you follow they’ll just keep you going in circles. 

Ruin

This one actually ties into the Myth, being an overt hint at a Myth currently not in play. A stone mound conceals a huge cauldron sealed shut, apparently in some huge forge. Faint arguing inside can be heard inside. 

Do the Coven break free if the Knights somehow break the seal? Of course! It’s not in the rules for how Ruins work, but Primacy of Action must be honoured. 

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3 comments:

  1. Chris id love a tutorial on writing good spark tables, i find them so useful. Im trying to make one for quests for my game but its harder than it seems

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    Replies
    1. Not quite the same, but back in one of the September newsletters/blogs, Chris linked to this blog post by Behind the Helm - Building Spark Tables:
      https://behindthehelm.bearblog.dev/building-spark-tables/

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  2. The art looks amazing. I have Into the Odd which I like a lot. As of late I'm appreciating RPGs that actually use distinctive art. I may have to get Mythic Bastionland. . .the number of books I need is always N+1 where N is the number I have. Sigh.

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