Wednesday, 21 January 2026

Toolfeel

Sometimes it matters which tool we pick up.


It's 1981. The Roland TB-303 is a new bass synthesiser. It was designed to act as a substitute for a bass guitar player, much like a drum machine for a drummer. In 1984, after poor sales, it was taken out of production. The way you programmed sequences of notes was counterintuitive and arranging a proper multi-section song on this thing was a frustrating experience. More vitally, the sound was more angry toad than bass guitar, and many of knob settings could produce sounds so extreme that they wouldn't fit in any genre.

Some years after its discontinuation, people found a use for it doing this. The cybernetic meow sound was embraced. Short, hypnotic dance loops bypassed the need for long sequences of notes and even then the fiddly programming served a purpose, nudging towards simple single note sequences with a few accents or octave leaps or untamed basslines keyed in at random and taken for their imperfections. Those wild sweeping knob settings could now be tweaked gradually or impulsively, giving long form movement to those looped sequences.

I bought one of the more affordable clones of this machine last year, and when I sit down to use it I create very differently than I do with other tools.

Yes, you can plug in an external keyboard or sequencer to bypass the annoying programming. You can sculpt a wider range of sounds than you might think, especially using external effects. Hey, you can even bypass the inconvenient machinery entirely and use one of the dozens of software clones, bending the virtual device entirely to your will. Even with just the basic device, you can learn the ways of its sequencing to make complex tracks, and hone its settings to find hidden sweet spots of subtle melodic sounds.

But I generally don't. When I plug it in, I smash in a few random bars of notes, blindly apply accents, glides, and octaves, and let it loop while I twist the knobs going BAAOW WAPPA BAPPA BOWA BOOOOWAPA BA BA BA WA.

It's not a sound I would have chosen on a more flexible device, or in the creative infinity of a digital workstation, but when I have that machine in front of me I'm drawn to it like a moth to a flame.

I'm the same with RPGs. Sit me down with Traveller or 2400 and I'll run you a sci fi game, but the feel of each of those sets of tools pushes me in a slightly different direction. Of course I bring my own way of preparing and running a game, whatever the system, but the toolfeel is still there.  

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8 comments:

  1. The tools incline us to go different directions with them, but I wanna know if you are drawing water from the same inspirational wells for both those games. I find genre inspiration is so crucial to these tools. Like if all you have is the Expanse, Traveller's gonna feel very different than someone who read all of classics and deep cuts, you know?

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    1. In those cases again I think I usually end up with a mix of inspiration sources from both the game itself and the influences stuck in my brain.

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  2. I’m interested in the intersection between synth folks and TTRPG folks. What other kinds of gear do you use? Do you share music anywhere? How long have you been making music?

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    1. I dabbled as a teenager and in my 20s but haven't really touched it again until last year, when I picked up a couple of pieces of hardware and started playing around. Mainly been using a Minilogue xd, Volca Drum, Behringer TD3 and Grind, and a few others I need to dedicate more time to!

      I upload them here https://soundcloud.com/bastionland
      Mainly I'm just enjoying the process, but having somewhere to upload them lets me consider a track finished.

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    2. Cool! I should put up some pics of my eurorack gear connected to the Minibrute and drum machine ;) The Great Dungeonsynth Conjunction

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  3. I'm always excited, in maybe a weird way, to find people in ttrpgs who know what a Roland 303 is. Fewer ttrpgs inspired by metal or prog and more by acid house, please.

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  4. I already thought you were cool, Chris — but the TB-303 reference is chef's kiss. As a diehard Eurorack nerd who's just returning to TTRPGs, you're totally speaking my language!

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  5. This is something I was thinking about as I recently started Refereeing a Mythic Bastionland saga. This TTRPG (as any other) provides 1) rules and 2) vibes. And MB in particular likes to put vibes over rules.
    D&D settings have mostly the same rules, but different vibes. And this changes the experience greatly, both in the GM's creative choices and in players' reactions to the events. I think this is important to think about when designing games.

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