This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.
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So this week's
blogpost sure was a load of nonsense. As it's apparently backwards-week,
I'll put the actual gaming material in the editorial instead.
As the blogpost alludes, I've been feeling the call
of the primordial again. As a change from the one-page classes that I've
previously worked on, I wanted to try a more easily digestible set of player
options, first taking inspiration from the wonderfully designed classes of Old School Hack (first brought to my
attention by
Reynaldo here).
The below are pretty direct adaptations of the Original 3, aiming to strip away anything overtly mechanical to suit our Primordial needs.
New characters get the listed abilities plus a single talent. After a significant quest all characters gain an additional talent.
Fighter
Steely: You have the edge when fighting untrained
combatants.
Talents
Scars: You’ve seen enough action to have an edge when
trying to talk somebody out of, or into, violence.
Specialist: You’re particularly attuned to a single,
specific weapon.
Lancer: Your charging attacks have devastating
effects.
Brawn: You’re used to carrying heavy gear and
throwing your weight into things.
Exploit: After engaging in combat with an opponent
you’re able to notice a particular weakness or opportunity.
Magic-User
Veil: You can see the mark of magical effects and can
leave your own, visible to those you choose.
Talents
Chronicle: With a few minutes of work you can find or
recall a single important fact about any given subject.
Lullaby: Your voice can soothe the hostile and put
the unwary to sleep.
Puppeteer: You can animate a few small objects, say
enough that you could grasp and hold.
Portalism: You can speak to doors. They generally
cooperate and reply.
Curse: You can lash out with a harmful effect or
damaging bolt, but you always suffer something in return.
Cleric
Blessed: When you wear a representation of your faith
you are offered some protection against its enemies.
Talents
Merciful: With a short ritual you can ease somebody’s
pain and provide temporary invigoration.
Inquisitor: You can sense nearby enemies of your
faith.
Wrath: You can imbue a weapon with divine wrath, but
suffer a physical wound in the process.
Banishment: Your holy symbol repels enemies of your
faith, and can destroy them when weakened.
Preacher: You’re very good at impassioned speeches and turning people to your point of view.
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