Bastion has its pets, vermin, working animals, and other creatures.
But out in Deep Country they'll tell you with glee that the big city doesn't have real Familiars.
Of course it does, Bastion has everything, but it's not worth having the argument. Just let them have this one.
Familiars
- Each is unique and named, but exists in many distant places at once (don't try and pull any tricks around this, it won't work).
- They visit each place to help one particular person with a specific desire.
- They keep their host focused on this one goal, to the detriment of everything else.
So it's a simple, straightforward deal. They use their unnatural powers to help you with a thing, no strings attached, and once it's done they'll get out of your life. Though, in most stories the thing is never really done, and the familiar usually ends up outliving their host.
And even though they're bound to help you free of charge, they still have hungers and hatreds, which they can be quite vocal about. You can just ignore them, of course, but often it just feels easier to keep them happy.
If a Familiar feels unwelcome or unappreciated their favourite trick is to hide, often inside a valuable object or somehow behind your ear or inside the black of your eye. They don't stop helping altogether, but things would be so much quicker if you just indulged their needs.
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