Sometimes it’s enough to know that something is possible,
even if you never achieve it.
I’m drawn back to playing Frontier
as a kid. I played a lot of that game in a very shallow way. I travelled
between stars, trading for a modest profit, trying not to get killed by
pirates.
I barely ever managed to upgrade my ship. I didn’t find the
weird space-jousting combat fun, so never engaged with the bounty hunting
missions. I read in the manual that you can set up a mining rig on a planet and
come back later to collect the spoils, which sounds like a good excuse to go
land on remote planets, but I don’t think I ever actually did it.
But knowing I could land anywhere, knowing those planets
weren’t just scenery but were made of rock that I could extract and sell as
ore. Now they were real.
I’d also browse the shipyard for craft I could never afford, and peruse the starmap’s far frontiers that I’d never visit.
Yes, striving for that goal creates an experience of its
own, but its presence as a path-not-taken is still important even if you brush
the option aside. That part of the world is real. You believe it, even if you
never see it for yourself.
Unfulfilled aspirations still affect the experience. The shadow still cools the skin.
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