This blog is now old enough that I can look back 15 years.
I'll also dip into what was happening 10 and 5 years ago.
Self-indulgent? How dare you! I'll do my best to find
something useful in there.
15 years ago, I wrote
about a new method for rolling attributes, generally suited to D&D. I'd
forgotten all about it until I started a Traveller game earlier this
year and gave the players the option to use this method (they boldly opted to
just roll down the line individually instead).
I think it's still a tool to keep in the bag.
10 years ago, Into the Odd was taking shape. I
wrote about starter
packages, a focus on mundane disposable
items, and the final version of the game's damage
system (now with the familiar Save vs Critical Damage when you take STR
loss). It's around this time that Into the Odd really resembles the game
it is today.
The example of play in the damage post really shows the
power of strength-of-numbers in Into the Odd, something I would temper
in Electric and Mythic Bastionland.
5 years ago is interesting to revisit on a personal
level, because there aren't any posts for March.
Looking back at my old calendar I can see this was a month
when my day-job was swallowing a great deal of time and energy, leaving me with
no fuel for writing or games.
If you've ever supported me on Patreon, bought one of my
games, or even just followed this blog, I want to give a heartfelt thank you
for helping to change my life in such a huge way since that month of
silence.
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