In the most recent Mythic Bastionland update I've added an Oddpocrypha
section about Getting Rules Wrong. These sections have a short example of play
followed by thoughts on why things went the way they did, what was good, what
could have been done differently.
Because this is a topic I don't often see covered, here's
that section in full.
PLAY
The players have split up briefly. Moss has just been in
lone combat, driving a Mighty Newt back into the river.
Ref: Okay, if you’re taking a moment to rest you can restore
your Guard back to full, that Vigour damage will be harder to recover.
Moss: Oof. That thing took away like 4 of my VIG with one
bite.
Ref: Wait… Hang on. Your max Vigour is 6 right? If you lost
half of that in one attack it should have been a Mortal Wound.
Moss: Oh. I mean I’d probably be dead right, since Tal
wasn’t around to help me?
Tal: We can say Tal showed up to help?
Ref: You know what, I don’t think we should go back and
change things. The combat went the way it did, we’ll just make sure we remember
next time.
Moss: Aah, I dunno, I feel bad. Feels like I’ve cheated.
Tal: I don’t feel cheated!
Moss: No I mean like I should be dead. I want things to be
fair.
Ref: I mean you probably would have used the Endure Feat to
avoid the damage if you’d known, right? I think the end result would be the
same. Not like you came out without a scratch. If it’s really important then we
can roll back and redo the combat. Maybe just go back to right before you took
that bite?
Ref scrambles through their notes to try to work out who
had taken damage.
Moss: No, no, you’re right that feels dumb. As long as you
both know it was an accident.
Ref: Yeah of course. Hey, first excuse I get this Newt is
coming back to finish the job.
THOUGHTS
This is going to happen. You might notice immediately, or
you might realise months into a campaign that you’ve interpreted a rule differently
than the book intended.
The important thing is that you look back and ask yourself
what harm has been done.
In most cases the game will have worked just fine. Maybe
things will feel better when you start using the correct rule, but I’d warn
against going back to try to change the past, even if the consequences would be
severe.
When this happens in plain view of the group you can
encounter Moss’ reaction here. Some players won’t mind, or might enjoy that
they got away with something, but others can feel that the reality of the world
has somehow been compromised.
Ref handled it pretty well here, explaining that the
situation probably wouldn’t be all that different with the correct ruling. I
think they were right to offer to roll things back for Moss, but I’m also
glad that Moss didn’t take them up on it. I’m not sure what would be gained
by repeating the combat one way or another.
But what if the opposite had happened. What if Moss had been
killed by the Newt, but later realised that the correct rule would have had
them live? This is a more difficult situation to manage. Here I’d lean on the
principle of being generous to the players, but try to do so without completely
invalidating the play that’s already happened. Perhaps Moss was dragged into the
water, assumed to be dead, but re-emerged days later. If Moss had already
created a new Knight, perhaps that character becomes a non-player character,
being a new contact in the realm.
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