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The Forest
Roots deeper than soil, farther than
sea
No passage is swift, no figments believed
Travel
- The
forest knows what happens anywhere else in the forest.
- All
forests are connected.
- Some
of the most dangerous and feared individuals end up imprisoned or entombed
here.
The Fearmonger in Wood
STR 17, DEX 16, CHA 12, 3hp
Encased in rune-carved wood (A2 against metal)
Crushing grasp (d10) or
cloud of spores (everyone in blast loses their speech until they leave the
forest)
- Wants
to cultivate a healthy fear of the forest and have word spread beyond.
- Takes
any form they wish with elements of deer, owl, boar, and mouse.
- Can
call upon woodland creatures for aid and hurry along the seasons, but is
outranked by the old trees.
The Verdant Maze
Place
1: Entwined Wall of Trunks and Roots
2: Mossy
Stone Pile
3: Descent into Damp Earth
4: Leafy Clearing
5: Tree Bridge
6:
Trailway
Omen
1: Riders Approaching
2: Frantic Movement in the
Branches
3: Twisting in the Roots
4: Fading Light
5: Rising Mist
6: Watching
Eyes
Hello! Thank you for useful and interesting text! Can I translate it for my TTRPG blog? With all credits and links, of course
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