Don't get too attached to any one place, any one person. You're not going to find a home out here. Nobody really has one forever anyway.
More than anywhere else it's about the journey. And that isn't some poetic statement, you're literally going to have to keep your mind on travel, routes, rest-stops, ways to pass time on longer stretches, and hopefully you've got an actual destination in mind.
That part can be even more difficult than the others.
Travel
Supplies
It's pretty tough to actually run out of the essentials here. Crap food is easy to come by, energy can be slowly tapped from the stars themselves, and there's a surprising amount of breathable air floating around.
The trick is getting hold of the good stuff. Living off cultivated fungus and recycled air is going to leave you Deprived after a while, and travel between the stars is much more bearable when you've got some of the special stuff to juice-up your engine.
Ships
Owning a ship is a real pain. Big up-front payment, high maintenance costs, refuelling is time-consuming, and there's always the risk you'll crash it or somebody will steal it.
In spite of all the stories, it's basically just not the best way to travel the stars.
Better to make use of those committed to ship-ownership and get a ride with them. Some are making a business of it, some just have more money than sense, others believe it's some sort of service to shuttle people around.
Landmarks
Contrary to what you might think, space really isn't empty. There's always something out there to look at, keep your bearings, know when to turn. Even the Dark isn't like an endless plain of blackness. You just might not like what you see there.
Danger
It really depends where you are. Of course if you're in The Dark then you're asking for trouble, but in The Light you're probably fine as long as you follow the rules. Oh, that reminds me, you should probably find out what the actual rules are here as quickly as possible once you start to feel that star-glow on you.
Now it's in The Between where things get a bit more complicated.
Spark Tables for the Between
As always, roll 2d20 and smash the results together.
Ships
d20 | Shape | Style |
1 | Saucer | Organic |
2 | Bullet | Rocky |
3 | Cube | Copper |
4 | Sphere | Clinical |
5 | Spike | Ceramic |
6 | Box | Wood Panels |
7 | Sleek | Carbon-Fibre |
8 | Lumpy | Hard-Light |
9 | Rough | Liquid |
10 | Chunky | Recycled |
11 | Spindly | Cheap Plastic |
12 | Fat | Lead Bunker |
13 | Tiny | Extravagant |
14 | Huge | Textiles |
15 | Teardrop | Industrial |
16 | Triangle | Homely |
17 | Diamond | Reclaimed |
18 | Cylinder | Sacred |
19 | Torus | Filthy |
20 | Hourglass | Chitin |
Stops
d20 | Vibe | Resource |
1 | Cosy | Comfort Food |
2 | Reverent | Fuel |
3 | Dirty | Repairs |
4 | Scientific | Gourmet |
5 | Corporate | Library |
6 | Cheap | Sanctuary |
7 | Greasy | Luxury |
8 | Suspicious | Spicy Food |
9 | Hip | Art |
10 | Tourist-Trap | Gambling |
11 | Declining | R&D |
12 | Exclusive | Worship |
13 | Military | Shopping |
14 | Survivalist | Hard Booze |
15 | Crowded | Arms |
16 | Unwelcoming | Theatre |
17 | Humble | Telescope |
18 | Oppressive | Craft Drinks |
19 | Decadent | Music |
20 | Creepy | Transit |
Landmarks
d20 | Type | Mood |
1 | Cloud | Mournful |
2 | Gas Planet | Beautiful |
3 | Rock | Hopeful |
4 | Belt | Illuminating |
5 | Swirl | Mysterious |
6 | Current | Calm |
7 | Cluster | Energetic |
8 | Dust Pillar | Pitiful |
9 | Light Stream | Lonely |
10 | Nano-Star | Uninspiring |
11 | Wreck | Tragic |
12 | Fleet | Weird |
13 | Beacon | Haunting |
14 | Sculpture | Satisfying |
15 | Echo | Curious |
16 | Wormhole | Beckoning |
17 | Air Pocket | Beguiling |
18 | Ruin | Eyesore |
19 | Grav-Well | Distressing |
20 | Free Ring | Pitiful |
Nifty! Looking forward to more of this
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