Sunday, 13 August 2017

Automachines in the Underground

AUTOMACHINES

Maybe they grew from the Underground's impossible dimensions, maybe they fell into there from our own future creation, or maybe they were planted by Foreign engineers beyond our own.




KEY PRINCIPLES
  • They are one with the Underground, or at least their part of it.
  • They instigate change and monitor the results.
  • They want to teach you a lesson.


FORMS

  • They are machines, but always have a way to communicate.
  • They are more suited to create than destroy.
  • Their bond to the Underground is often physical.


BEHAVIOUR
  • They follow logic, often to the extreme.
  • They are always willing to explain.
  • They want to see you tested and altered, and care little about you beyond that.


CREATIONS

  • They manufacture creations from the Underground itself.
  • Once something is created, they do nothing to control it.
  • The solution to everything is either Creation or Observation.

SAMPLE AUTOMACHINES

Helpy-Bug - Crawling Automachine
STR 10, DEX 5, 7hp. Armour 3, d4 Mandibles
  • Follow you around, squeaking.
  • Create tiny, useful things if it would drive you closer to danger.
  • Pass through danger without harm, showing how safe it is down here.

Dream-Genie- Holographic Projector

STR 10, 7hp, Armour 3.
  • Project an angelic holographic form.
  • Conjure visions of what might happen if you delay.
  • Encourage you to be reckless.

Happy-Vendor - Wall-Mounted Automachine
STR 15, 7hp. Armour 3. d8 Repulsion Spike.
  • Offer just the thing you need, in a can, for free, but with a chaotic twist.
  • Tell you about all the things it has seen.
  • Tell you how to get exactly what you need to go further. 

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