Religion doesn't have to involve supernatural beings, but it's a good draw for new members.
- Those seeking structure and direction gaze to the Star Lands.
- Those desiring freedom and revolution idolise the Underground.
- Those rejecting modernity look to Deep Country.
Distant, incomprehensible beings are overrated, I prefer gods that you can at least fire a bullet at, for whatever good it'll do.
ASTRAL SPIRITS
- They embody an ideal in an inorganic form.
- They enforce the rules of their ideal with the help of human followers.
- Their rules supersede any other ideas of goodness.
From Left, clockwise: Remembrance Spirit, Motherhood Spirit, Conquest Spirit, Hygiene Spirit.
Astral Faiths tend to:
- Have complex structures.
- Enforce lots of rules.
- Make lots of promises for the future.
UNDERGROUND SPIRITS
- They embody a man-made thing in a deathly or masked form.
- They seek to bring about change and new creations.
- They find destruction distasteful.
From Top Left, clockwise: Duel Spirit, Funeral Spirit, Porcelain Spirits, Smog Spirit.
New Faiths tend to:
- Offer ways to break the rules.
- Focus on the individual.
- Promise a Revolution.
OLD SPIRITS
- The embody something natural in a beastly form.
- They oppose change and modernity.
- They have animals and people take on demonic forms to serve them.
From Top, clockwise: Mountain Spirit, Elephant Spirit, Host of Death Spirits, Tsunami Spirit.
Old Faiths tend to:
Old Faiths tend to:
- Promise to keep things the same or move backwards.
- Focus on blood ties and physical rituals.
- Emphasise places and history.
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ReplyDeleteDo you see worship or partnership with these entities working the same way joining a faction might? Trading devotions for augmentations?
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