BASTIONLAND
A BASTION OF ODDITY
Wednesday, 31 August 2011
Project Odd: Arcana
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This will probable be the last big chunk of game content I'm going to post for Project Odd, so would very much appreciate any thoughts a...
Project Odd: Running, Fighting and Dying.
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Some of the rules that the player might wish to know in Project Odd. Running Away: Escaping a pursuer requires a DEX Save against the DE...
Tuesday, 30 August 2011
Project Odd: Abilities and Saves
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The main way I will make Project Odd unique is placing Ability Scores and Saving Throws firmly at the the core of the game. First we look at...
Project Odd: Player Primer
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The first information on Rules will come in my next post. For now, here's what I would give to a player before starting a game with Proj...
Monday, 29 August 2011
Project Odd: Core Ideals
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Another month, another rpg project. This one is purely for personal use as much for enjoyment of the process as anything. These are the cor...
3 comments:
Saturday, 27 August 2011
Getting Scifi in your Fantasy
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This coming week I'll be posting about a project I've been working on that is very much 'fantasy with some Scifi spilled on it. ...
1 comment:
Thursday, 25 August 2011
Who Rolls When?
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My last series of posts seems to have gone down like a lead balloon, so let's get back to something more familiar. Consider the situatio...
5 comments:
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