Tuesday 14 April 2020

Prison of the Worm Queen

Into the Odd came with a dungeon (the Iron Coral), wilderness area (The Fallen Marsh) and town (Hopesend) so that you can leap straight into a game.

With Electric Bastionland I wanted to encourage the reader to create their own scenarios, and realise how easy it is to convert existing material on the fly.

But I appreciate that sometimes you just want to grab something ready-to-go.

So, here's a mini adventure about rescuing a (worm) Queen being held captive beneath Bastion's filthiest borough. I've found it works well for one-shot introduction games, and generally lasts around 2-3 hours if they take a relatively direct route. Naturally, there's lots of room for going off on tangents.

The adventure is described in broad strokes, leaving lots of room for interpretation and improvisation. Because of this I've managed to fit each surface location on a single page and each Underground level on a single spread, but it does mean you're going to have to get creative.


  1. This looks great Chris, thank you.

  2. That's quite a fun little adventure. I'd certainly run this with my group. Thanks.

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  4. Using this to introduce my players to Bastion in our first ever remote session. Thanks, Chris!

  5. What are the significance of Specialist Lamps? What are they -supposed- to do? I don't even know what the realm of possibility might be for them.