Visitors are welcome, of course. There can be no greater crime than depriving another being of the opportunity to live in Bastion. The fact that they've come all this way shows they've got good taste.
The trade opportunities alone are worth putting up with the occasional cosmic monstrosity for.
ALIENS
- They are more advanced than us, but in a very specific way.
- They bring something with them, and seek to take something home.
- It’s unclear where their bodies end and their technology begins.
LIVING IN BASTION
- There are always barriers to integration.
- They always have a means of communication, however ineffective.
- Their desires are relatable, but through an alien lens.
LOST IN DEEP COUNTRY
- Some rule as Gods.
- Some have established isolated communities.
- Some have become monsters of legend.
Soft One - Slimy Pink Person
STR
5, DEX 10, CHA 13, 5hp. Organic Plate Armour 1, Goo-Pistol (d6, melt on Critical Damage).
- Devour as many different foods as possible.
- Touch as many things as possible.
- Excrete pearls (£1 per pile excreted) and flee as a defence technique.
Stone Lion - Intelligent Quadruped
STR
15, DEX 10, CHA 15, 10hp, Powered Armoured Body 2. Trample (d10).
- Speak calmly about the beauties of his
- Beckon humans to travel to his homeland as willing slaves, but won't force them.
- Translate between people and animals.
Chain-Servant - Metallic Giants
STR
18, DEX 15, CHA 15, 13hp. Metal Body 3, Smash (d10) or Chain Explosion (d8 Blast)
- Tend to worshipers maternaly.
- Ensure that worshipers are getting fair treatment.
- Become a living weapon.
CREATE YOUR OWN
SPARKS (Roll 2d20
and Combine)
d20
|
Prefix
|
Suffix
|
1
|
Word
|
Saints
|
2
|
Void
|
Pilgrims
|
3
|
Pleasure
|
Workers
|
4
|
Blood
|
Locusts
|
5
|
Mercy
|
Beasts
|
6
|
Golden
|
Imps
|
7
|
Flesh
|
Vessels
|
8
|
War
|
Ghosts
|
9
|
Light
|
Hounds
|
10
|
Rage
|
Beacons
|
11
|
Smoke
|
Serpents
|
12
|
Horned
|
Titans
|
13
|
Royal
|
Forgers
|
14
|
Knife
|
Guardians
|
15
|
Divine
|
Engineers
|
16
|
Perfect
|
Breakers
|
17
|
Ice
|
Spiders
|
18
|
Immortal
|
Thieves
|
19
|
Diamond
|
Tyrants
|
20
|
Imitation
|
Eyes
|
LANDS BENEATH FOREIGN STARS
- They follow different rules.
- There is always something to be exploited.
- There is always danger.
- The Underground must be traveled deeper than you would like.
- Ships must pass through mists that break reality.
- Somebody is always trying a new way to travel there.
WHAT COULD BE
- They often resemble a paradise, a hell, or a combination thereof.
- All beings show signs of humanity.
- The rules that make this place different are rigorously enforced.
- They are bound by the rules of their home.
- You are expected to follow the rules.
- For every glimmer of humanity, they display their foreignness too.
CREATE YOUR OWN
RANDOM
SPARKS (Roll 2d20 and Combine)
d20
|
Spark One
|
Spark Two
|
1
|
Truth
|
Remembrance
|
2
|
Courage
|
Preservation
|
3
|
Hardship
|
Destruction
|
4
|
Justice
|
Consolidation
|
5
|
Beauty
|
Cycle
|
6
|
Order
|
Rewarded
|
7
|
Honour
|
Valuation
|
8
|
Charity
|
Experimentation
|
9
|
Reason
|
Invention
|
10
|
Death
|
Debate
|
11
|
War
|
Archive
|
12
|
Entropy
|
Challenge
|
13
|
Servitude
|
Prison
|
14
|
Holy
|
Community
|
15
|
Obedience
|
Denial
|
16
|
Toil
|
Cathedral
|
17
|
Peace
|
Purification
|
18
|
Pleasure
|
Crusade
|
19
|
Serenity
|
Procedure
|
20
|
Architecture
|
Sacrifice
|
Not quite sure how your random sparks are to be used. Can you give an example?
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