Religion doesn't have to involve supernatural beings, but it's a good draw for new members.
- Those seeking structure and direction gaze to the Star Lands.
 - Those desiring freedom and revolution idolise the Underground.
 - Those rejecting modernity look to Deep Country.
 
Distant, incomprehensible beings are overrated, I prefer gods that you can at least fire a bullet at, for whatever good it'll do. 
ASTRAL SPIRITS
- They embody an ideal in an inorganic form.
 - They enforce the rules of their ideal with the help of human followers.
 - Their rules supersede any other ideas of goodness.
 
From Left, clockwise: Remembrance Spirit, Motherhood Spirit, Conquest Spirit, Hygiene Spirit.
Astral Faiths tend to:
- Have complex structures.
 - Enforce lots of rules.
 - Make lots of promises for the future.
 
UNDERGROUND SPIRITS
- They embody a man-made thing in a deathly or masked form.
 - They seek to bring about change and new creations.
 - They find destruction distasteful.
 
From Top Left, clockwise: Duel Spirit, Funeral Spirit, Porcelain Spirits, Smog Spirit.
New Faiths tend to:
- Offer ways to break the rules.
 - Focus on the individual.
 - Promise a Revolution.
 
OLD SPIRITS
- The embody something natural in a beastly form.
 - They oppose change and modernity.
 - They have animals and people take on demonic forms to serve them.
 
From Top, clockwise: Mountain Spirit, Elephant Spirit, Host of Death Spirits, Tsunami Spirit.
Old Faiths tend to:
Old Faiths tend to:
- Promise to keep things the same or move backwards.
 - Focus on blood ties and physical rituals.
 - Emphasise places and history.
 



This comment has been removed by the author.
ReplyDeleteDo you see worship or partnership with these entities working the same way joining a faction might? Trading devotions for augmentations?
ReplyDeleteThis comment has been removed by the author.
ReplyDelete