BASTIONLAND
A BASTION OF ODDITY
Thursday, 25 August 2022
Mining for Problems
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I don't think I'd ever want to make an RPG without testing it. It's not that testing is completely necessary. You can make so...
Thursday, 18 August 2022
System as Shock
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This whole post might be stating the obvious, but it's something that's been bouncing around my head a bit. You don't need a s...
2 comments:
Tuesday, 9 August 2022
Incentives
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Sometimes XP is sometimes framed as an amalgam of: Reward for doing something (get XP for Treasure/Killing/RP/Attendance) Cataly...
Wednesday, 3 August 2022
MVT - Minimum Viable Teach
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One of the design goals for Into the Odd was that you should be able to sit down with a brand new player and get to playing almost right awa...
2 comments:
Thursday, 28 July 2022
Liquid Flesh on an Iron Skeleton
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Last week I wrote about how I was prepping for my Primeval Bastionland playtest (which went well!). In particular, how I wanted a world tha...
3 comments:
Wednesday, 20 July 2022
Prep Exposed
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I've run games with every amount of prep you can imagine. No prep, low prep, mid prep, high prep, gigaprep (maybe not). Any of these st...
2 comments:
Tuesday, 12 July 2022
Reminders
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So, most of this week has been hammering away at the Primeval Bastionland Playtest and today I sit down to write the editorial but... the w...
1 comment:
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