BASTIONLAND

A BASTION OF ODDITY

Monday, 22 May 2017

People of the Foreign Stars

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THE GREAT COSMOS THE GOLDEN LAND THE FAR LANDS THE ASTRAL PLANE THE STAR LANDS THE HEAVENS THE FOREIGN STARS Whatever the acad...
1 comment:
Saturday, 20 May 2017

Decisive Combat

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There's lots of talk of deadly combat, tactical combat, cinematic combat. The goal with Into the Odd is for combat to be Decisive . I ...
3 comments:
Wednesday, 26 April 2017

Route Mapping Bastion

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The exact geography of Bastion’s streets is less important than the route between key points. As such, Bastion is best mapped like a Rail Ne...
1 comment:
Tuesday, 25 April 2017

Imprints: Foreground Growth in Context

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Foreground Growth is a simple concept; It can be broken down into three principles. Foreground Growth Your character grows more interes...
2 comments:
Friday, 21 April 2017

Faces in the Crowd

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People are everywhere in Bastion. Frankly, there are too many altogether. Everyone hates the crowds, but nobody wants to move to a Failed ...
2 comments:
Monday, 16 January 2017

A Procedure for Play

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Bastionland is going to distill a lot of GM guidance into very clear procedures. Each of the four sections of the world will have their own ...
1 comment:
Saturday, 14 January 2017

This Charming Mammoth (and Social/Mental Mechanics)

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I've talked about my reasoning behind trying Charm in place of Willpower . Essentially it strengthens the idea that Ability Scores gen...
3 comments:
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Chris McDowall
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